After a year and a half of off-and-on progress, I'm finally doing a full release!
Changes:
- Added invulnerability to TNT items so they cannot be destroyed by explosions (to allow for several close blasts in a short amount of time)
NOTE: While this is labeled as a beta, it is fully stable and functional (to my knowledge, at least)
- Removed useless
tie_hidden
scoreboard objective - Small change to
tie:hide_scoreboard
command - Removed added
fuse
/Fuse
nbt data from TNT entities upon spawning. The explosion will now occur 20 ticks after the item is dropped
First version worthy of sharing (development took me a few tries)
Changes:
- Changed pack format to 26
- Added support for pack format 15-27 (1.20-)
- Bug fixes (?)