v1.8
- 🔥 Undead Horses now burn without a saddle
- 💚 Zombie Horses rarely heal their passengers
- 🧟♂️ Zombie Horses no longer swim fast
- 🏇 Skeleton Horse speed increased by 10%
- 🐴 Zombie Horse speed increased by 15%
- ⚔️ Undead Jockeys gear enchantment chance reduced from 100% → 50%
- 🪓 Zombie Horsemen have a 20% chance to spawn with an axe
- 🗡️ Drowned Horsemen have a 20% chance to spawn with a sword
- 🌊 Drowned Horsemen now spawn on Skeleton Horses instead of Zombie Horses
- 🗡️ Skeleton Horsemen have a 20% chance to spawn with a sword
- 🧠 All gamerule names updated to 1.21.11 format
- ⚙️ Added gamerule do_drowned_horseman_spawning
- ⚙️ Added gamerule do_undead_horses_burning
- ⚙️ Added gamerule do_zombie_horses_heal_passangers
- 🔍 Outdated content is now checked every 20 seconds, on reload, and world load
- ⚙️ Updated in-game menu
- 📜 Added in-game gamerule descriptions
- ✏️ Fixed several menu texts
- 🧹 Fixed Uninstall function
- 👻 Improved Happy Ghast performance and optimization
- 🧭 When a specific gamerule is turned off, its related data is now reset automatically
- ⚙️ Added gamerule do_dynamic_saddle_stats
- 💻 Added command /function .uninstall:trails_and_trips
- 🏇 Saddle statistics now display speed in km/h and jump strength in meters
- 🚀 Maximum horse/mule base speed: 76.1 km/h
- 🦘 Maximum horse/mule base jump height: 5.9 meters
- 🦙 Llama spit now creates an area effect that slows entities for 1 second
- 💖 Llamas now have strong passive regeneration
- 💪 Llamas spawn with 50% more health and speed
- ⚡ Llamas now have a new ground attack
- 🛡️ Horse Armor now properly takes damage from nearby damage sources (within 16 blocks)
- 🧪 Fixed potion names
- ⚙️ Added gamerule do_llamas_strong_healing
- ⚙️ Added gamerule do_llama_buffs
- ⚙️ Added gamerule do_llamas_ground_attack
- ⚙️ Added gamerule do_llamas_area_spit
- 🔧 Uninstall Mode has been updated
v1.7
- 🧩 Updated to 1.21.9 / 1.21.10
- ⚙️ Optimized modification code
- 🧠 Updated gamerule names
- ❄️ Added gamerule doFrostWalkerHorseArmors
- 🌀 Added gamerule doDependableHappyGhastFlyingSpeed
- 🚃 Added gamerule doHappyGhastTransportMinecarts
- 👻 Added gamerule doHappyGhastTransportEntities
- ⚡ Items only accepted in the Warped Wart Cauldron now jump inside it
- 🛡️ Added durability to Copper Horse Armor
- 💨 Happy Ghasts are now 10% faster
- 🐌 Happy Ghasts become 2.5% slower for each passenger
- 🐫 You can now mount mobs on a Happy Ghast — everything works the same way as with camels
- ⛓️ You can connect a minecart to a leashed Happy Ghast
- ☁️ Happy Ghasts become 30% faster at cloud level
- 🌧️ Happy Ghasts become 15% faster during rain
- ⚡ Happy Ghasts lose stamina while flying and gradually slow down — they have a 10% chance per second to lose 1 stamina
- 💨 When their stamina is low, they emit smoke particles
- 🧪 Speed and Slowness potion effects now affect Happy Ghasts
- 🎉 After fully restoring stamina, Happy Ghasts emit happy particles and a cheerful sound
- 🎯 Happy Ghast temper range increased from 16 to 32 blocks
- ⚔️ Drowned Horsemen now always wear Copper Armor instead of gold
- 🦴 Skeleton Horsemen follow range increased from 16 to 32 blocks
- ✅ Updated to 1.21.6 / 1.21.7
Update v1.5.1
- Potion brewing in the cauldron has been fixed
- (Reported by Motionopotion)
- The /function .gamerule command now works again
- Skeleton Horseman and Zombie/Drowned Horseman jockeys now spawn again
- Potion item names have been corrected
Update v1.5
- Updated to 1.21.5
- Small bug fixes
- Commands available for players start with a dot (/function .)
- Updated to 1.21.4
- Performance improvements
- Updated to 1.21.2-1.21.3
- Horse armor can be repaired with the appropriate materials
- Added uninstall commands:
- /function uninstall:mcs_trails_and_trips/start
- /function uninstall:mcs_trails_and_trips/stop
- Gamerule command has been improved "/function gamerule:mcs_trails_and_trips/list/"
- Fixed new potion names
- Potion of Decay has been added:
- Regular: Wither I effect for 40 seconds
- Strong: Wither II effect for 20 seconds
- Long: Wither I effect for 80 seconds
- Warped Cauldron potion brewing speed has been increase by 50%
- Updated datapack/mod to 1.21-1.21.1 version
- Improved perfromance
- DATAPACK NO LONGER REQUIRES [RP]
- Skeleton Horse jockeys are more common now
- Added new gamerule: "allow.common.skeleton_horse.jockeys"
- Added summon command: "/function summon:mcs_trails_and_trips/"
- Cauldron brewing now requires warped wart block
- Added new gamerule: "allow.new.sniffer_digging.loot"
- Added give command: "/function give:mcs_trails_and_trips/"
- You can take items from warped cauldron, if you sneak
- Removed frost walker saddles
- Gamerule "allow.frost_walker.saddles" has been removed
- Camel step height has been buffed from 1.5 blocks to 2 blocks
- Buffed Camel speed from 0.135 to 0.15 (Vanilla value is 0.08), I made this change in order to compensate frost walker
- Added new gamerule: "allow.horse_armor.durability"
- Added Trail Chambers exploration map to Sniffer loot table
- Sniffer exploration map no longer depends on biome, it depends only on dimension
- Horse armor can be enchanted with chest and feet enchantments
- Horse armor takes 1 damage if player takes damage on it
- Update Showcase
- Updated datapack to 1.20.3/1.20.4 version
- Resourcepack version: v6.9+
- Updated datapack to 1.20.2 version
- Updated gamerule command code path from "trails_and_trips" to "mcs_trails_and_trips" this means:
- /function gamerule:trails_and_trips/list -> /function gamerule:mcs_trails_and_trips/list
- /function gamerule:trails_and_trips/check_status -> /function gamerule:mcs_trails_and_trips/check_status
- Gamerule "mcs_trails_and_trips..allow.sniffer.to.find.extra.loot" has been removed
- Sniffer can dig in crimson and warped nyliums.
- Reduced chance of finding trails ruin treasure loot from 9% to 5% (Sniffer digging loot)
- Sniffer can find map of the nearest structure while digging with 1% chance.
- Sniffer finds map in the next following biomes:
- Deep Dark [Ancient City]
- Beach [Buried Treasure]
- Desert [Desert Pyramid]
- Snowy Biomes [Igloo]
- Jungle [Jungle Pyramid]
- Dark Forest [Woodland Mansion]
- Plains [Plains Village, Taiga Village, Stronghold]
- Savanna [Desert Village, Savanna Village, Mineshaft]
- Taiga [Trail Ruins]
- Meadow, Cherry Grove [Pillager Outpost]
- Ocean [Ocean Ruins]
- Soul Sand Valley [Nether Fortress]
- Crimson Forest [Bastion]
- Warped Forest [Ruined Portal]
- You can make new potions in cauldron, fill cauldron with water, drop nether wart block and place magma block under it
- Brewing recipes in cauldron:
- Water Potion + Torchflower Seeds = Potion of Haste [03:00]
- Water Potion + Pitcher Pod = Potion of Hunger [01:30]
- Water Potion + Torchflower = Potion of Glowing [03:00] and Night Vision [03:00]
- Water Potion + Pitcher Plant = Potion of Blindness [00:45]
- Gunpowder (converts potion in to a splash potion)
- Dragon's Breath (converts splash potion in to a lingering potion)
- Redstone Dust (increases potion duration)
- Glowstone Dust (increases potion strength) [Haste and Hunger only]
- Now you see the coordinates of the destination in the hud, if you hold map in mainhand.
- Added new gamerule "mcs_trails_and_trips..allow.new.potions"
- Added new gamerule "mcs_trails_and_trips..allow.map.coords"
- Improved gamerule command
- You can mount mobs on llama like on camel but instead llama should leashed and it requires carpet. (If it without chest)
- You can dismount mob from llama, if you sneak near the llama.
- You can transport those mobs: cat, chicken, cow, fox, frog, mooshroom, ocelot, parrot, pig, rabbit, sheep, snow golem, strider, villager, wandering trader, goat, wolf
- Update Showcase


