XP-Health is a Minecraft datapack that dynamically scales a player's maximum health based on their experience level.
As players level up, their health steadily increases, starting from 5 hearts at level 0. Each subsequent level adds half a additional heart, up to a maximum of 255 hearts at level 500. Once players reach level 500, their experience points are reset to 0 and capped at level 500, preventing any further health increases beyond this point. This datapack provides a powerful incentive for players to continue exploring, fighting, and gaining experience, as their health grows with every level.
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Licensed ARR
Published a year ago
Updated a year ago




