AACMD

Mod

AACMD (Another Armor Custom Model Data), a mod which adds CustomModelData support to vanilla-like armor items.

EquipmentGame MechanicsLibraryUtility

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AACMD

AACMD (Another Armor Custom Model Data) is a mod which adds CustomModelData support for vanilla-like armor items.

This mod is inspired by ArmorCustomModelData and made as a technical solution of my friend's creation.

What does it do?

Words above should be clear.

Technically, "vanilla-like armor items" means the armor items which are implemented on top of vanilla "ArmorItem" class.

So armors which have custom renderers will NOT be supported by this mod because I don't know how they retrieve armor textures, and will they use vanilla armor models or their own geo models.

As far as I know, these armors are commonly registered through Fabric Render API with the implementation of Fabric ArmorRenderer interface, or something like it on other platforms.

Why make it?

I know modders could register their own armors through Mod APIs, so this mod is not for them.

This mod is for the developers who just want to add many custom armor textures in a more vanilla way to their bigger project which could accept mods.

How to use?

Just install this mod to your "mods" folder, then start your game.

Now you can use CustomModelData NBT on items.

However, this NBT will just make the "missing texture" rendered if you don't have a resource pack associated with the custom model data value you uses.

The texture path (in resource location format) just like vanilla armor texture path, but there are some changes:

  • Namespace changed to aacmd, the namespace of this mod.
  • CustomModelData value appended after the armor material name

For example, assets/aacmd/textures/models/armor/leather_1_layer_X.png is the texture for leather armor items with CustomModelData valued 1, layer X.

If you want to ignore the material name, use IgnoreMaterial:1b NBT on the item.

For example, assets/aacmd/textures/models/armor/1_layer_X.png is the texture for armor items with CustomModelData valued 1, layer X and ignored the material name.

License

Copyright (C) 2025 SNWCreations, Licensed under GNU AGPL v3 License.


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SNWCreations

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Details

Licensed AGPL-3.0-only
Published 7 months ago
Updated 7 months ago