- Fixed Intrusive Holders Crash
- Added ability to add two icons to your mod in ModMenu.
- Added
RenderOverlayEvent
for rendering overlays on the player's screen. - Reformatted code into
api
andimpl
folders. - Added
AdvBurningItem
interface. - Added config option to enable ModMenu support for a builtin list of mods.
- Added debug config option to show mod identifiers.
- Added
player_death
andplayer_damage
advancement triggers. - Reformatted code to make it cleaner.
1.21.5 port of 1.21.8-r2
- Fixed Kill Effect Item not running when Killing Entity.
- Added
AcornItemSettings
, allowing you to add components, like you would assign an item's settings usingItem.Settings
(or in mojang mappings' case,Item.Properties
). - Removed
ColoredText
class (it was useless). - Fixed components like
undroppable
andtwo_handed
being broken (I usedByte
instead ofUnit
). - Added Test Item to tools
ItemGroup
when in dev environment. - Fixed
AcornParticles.AdvancedRefs
not being accessible statically. - Fixed Supporter name colors always applying on tab list, even when
allowSupporterNameColors
is false. - Added
ParticleUtils
class, for spawning sweep particles more consistently. - Added option to modify a list of items' name colors.
- Re-organized mixins.
1.21.5 port of 1.21.7-r2
- Made Friends list similar to Supporter list, with it being a URL, instead of a literal list of UUIDs
- Added Blacklist
- Added Advanced Sweep Particle Advanced Sweep attack Particles can be spawned like so:
particle acornlib:special_sweep{base:0xffffff,shadow:0xdedede}
- Added Sweep Particle Item Component The Component Works Similarly to spawning the particle:
give @s stick[acornlib:sweep_particle={base:0xffffff,shadow:0xdedede}]
- General Code-cleanup
- Changed format of the
KillEffectItem
, now returning a boolean based on if it should save the victim from death - Fixed Mod Menu name color (I forgot to put
FF
in front of the color code) - Added Acorn watermark to any mods with "AcoYT" in the
Authors
list - Added Simple Math Utils for Myth (he no know what symbols mean :\ )
1.21.6 Update!!!
- Two new Plushies!
- Toast (Skin by RustToaster)
- ML!Kio (Skin by 4kio)
- Happy Ghasts can now equip plushies
- Right-Click with Plush in hand while Sneaking (and being a supporter) to equip a Happy Ghast with a Plush
- Right-Click with an empty hand while Sneaking (and being a supporter) to remove the plush from the Happy Ghast (Note: the plush is not decremented, it's like an item frame in creative, it's displayed, but not taken)
- Fixed error with Mod Menu Mixins (I never deleted them, Idk where they went :<)
- Made Plushies Honk when shot (I don't know why'd you want to do this though)
- Added ability to make mods have a custom ModMenu name color (
ALib.registerModMenu(modId, hexColor)
)
- Updated Weapon Skins Functionality, meaning you don't have to extend
ItemWithSkins
to have weapon skins - Added Custom Hit Particle component
- Added
isSupporter
method toItemWithSkins
class - Changed Skin Component to a String, with the default value being
"default"