Changelog
Alchemancy Version 2.0.0: Entangled Abyss
New Features:
+ Added 44 new Infusion Properties, all of which are obtainable in Survival Mode.
+ Added Voidborn: a mysterious new Property obtained by tossing an item Infused with Depth Dweller and Undying into the void
+ Added the Entangled family of Properties: capable of permanently binding 2 items together, shifting between the two if their conditions are met.
...and many more!
+ Added 2 additional properties exclusive to Creative Mode: Living Battery and Battery Powered. These will be fully implemented at a later date, but for now can be used by datapack and modpack developers to create mod compatibilities.
+ Added 38 new items: 4 new blocks, 3 new rings, 7 new gadgets, 4 new weapons, 4 new boots, 3 new leggings, and 1 new helmet
+ Added the Infusion Codex: an in-game guide for every property in the game
+ Added the Dreamsteel Bow: an upgrade to the Bow capable of applying its Infusions to the arrows it fires
+ Added the Infusion Flask: a powerful new item capable of applying its Infusions to up to 32 items it splashes
+ Added the Leaden Sponge: an item capable of scrubbing off the Infusions of any item
+ Added Chroma Lenses and the Chromachine: items that give you full control over the color spectrum when paired together
...and many more!
+ Added /infuse command
Items and Property Changes:
+ Reworked the unlock requirements for some Advancements and Journal Entries to be clearer to obtain
- Reworked Assembling's functionality into something more appropriate to the progression stage in which it's obtained. Its original functionality has been transferred to the new Replicating property.
- Reworked Shocking's effect to perform a chain attack rather than Area-of-effect damage
* Barrel's Warhammer now emits pink flame particles
+ Glowing Orbs now emit particles
* Hollow Right-Click interaction now drops items with a pickup delay
+ Buffed Bouncy's attack/activate bouncyness by 50%
- Interactable now has a 1-second cooldown
- Taking damage while stuck to a wall or ceiling with Sticky now knocks you off
+ Increased Relentless' maximum damage reduction to 20% from 2%
- Reduced Relentless' maximum chance to not consume durability to 60% from 80%
+ Seethrough now disables helmet overlays
- Slippery now disables the item's Right-Click behavior entirely
- Greatly nerfed Infected's infection rate
- Infected items now display with a color tint to better communicate that they're not safe to hold
+ Scoping, Smelting, and Wise now work with Pearlescent Rings
+ Projectiles with Bouncy now bounce off of blocks
+ Sporadic now activates randomly when Rooted
* Edible no longer lets the item be eaten regardless of food value, this behavior has been moved to the Sweet property
+ Assimilating now absorbs enchantments and infusions
+ Lowered the Infusion Priority of Sweet so it always works alongside Edible, regardless of application order
+ Improved the collision of falling blocks deployed from Loose + Sturdy blocks
+ Changed the order that infused items and properties show up in JEI recipes to better describe the order of operations
* The Infusion Catalyst now emits a Sculk Sensor signal when used
+ Assembling and Replicating can now use items from the user's offhand and armor slots
+ Energized items inside of Dispensers now power the block in front of them when dispensed
- Hellbent now consume 5 points of durability or the item when attacking
+ Toggleable is now slotless
+ Increased Infusion Priority for Sharpshooting
- Spirit Bond now recovers 5 durability points per health point recovered instead of 10
+ Crafty can now be used while Rooted
A full list with all the new properties can be found here.
Technical Changes:
+ Added block tag that prevents blocks from being Encapsulated
+ Added property tag that determines what properties can disable Enderman aggro when worn in the helmet slot
+ Added a dynamic item tag for infused items
Bug Fixes:
* The Alchemancy Forge and Infusion Pedestals now interact item transportation methods added by other mods
* Phase Stepping through blocks no longer forces you to crouch or crawl
* Targeted and Light-Seeking no longer freezes projectiles at the edge of its radius, but has a bigger radius to accommodate
* Fixed Concealed and Resized not working on armor
* On Fall effects now work in Creative Mode
* Fixed damage-reducing properties making the user immune to instakill attacks
* Fixed Anti-grav not triggering On Impact effects for most projectiles when completely still
* Encapsulating now correctly picks up and places down double-tall blocks, Chests, and Beds
* Fixed game crash related to storing enchanted items inside of Hollow (special thanks to JadedDraconevix for submitting this fix)
* Fixed general incompatibilities with mods that access item components before the game is done loading
* Fixed Toggleable disabling max stack size and max durability modifications when turned off
* Fixed Lustrous and other tool properties not working well with each other
* Made Boats and Minecarts With Chest uncapturable to prevent duplication glitches
* Fixed Armor Pulse crashing the game when activated by Entities that aren't Players
* Fixed "Endless Possibility" advancement being obtained any time the Alchemancy Catalyst is fired, instead of when any property is applied to an item
* Fixed Death Ward's activation displaying a Totem of Undying instead of the item
* Ominous no longer gets reapplied when Trial Omen and Raid Omen are present
* Fixed Arcane weapons not taking durability damage when used for melee attacks
* Some Alchemancy items will no longer be consumed instantly when eaten using Edible
* Players riding the client are now displayed correctly when mounted using Saddled
Dependencies
Files
alchemancy-2.0.0-NeoForge-1.21.1.jar(2.04 MiB) Primary Download
Details
Licensed ARR
Published 8 months ago
Updated 4 days ago