Version 2.0.1
Technical Changes:
* Renamed alchemancy:fragmented_does_not_clone_data item tag to alchemancy:cannot_clone_data
Bug Fixes:
* Fixed Encapsulating, Bucketing, Capturing, and Hollow placing down their contents when an arrow shot by an Infinity bow is destroyed, creating a duplication glitch.
* Fixed Infusion Flasks and the Dreamsteel Bow not copying Property Data such as item tint or Crackling explosion effect to their targets
* Fixed Infusion Flasks not ignoring items with the alchemancy:ignored_by_infusion_flask when equipped
Alchemancy Version 2.0.0: Entangled Abyss
New Features:
+ Added 44 new Infusion Properties, all of which are obtainable in Survival Mode.
+ Added Voidborn: a mysterious new Property obtained by tossing an item Infused with Depth Dweller and Undying into the void
+ Added the Entangled family of Properties: capable of permanently binding 2 items together, shifting between the two if their conditions are met.
...and many more!
+ Added 2 additional properties exclusive to Creative Mode: Living Battery and Battery Powered. These will be fully implemented at a later date, but for now can be used by datapack and modpack developers to create mod compatibilities.
+ Added 38 new items: 4 new blocks, 3 new rings, 7 new gadgets, 4 new weapons, 4 new boots, 3 new leggings, and 1 new helmet
+ Added the Infusion Codex: an in-game guide for every property in the game
+ Added the Dreamsteel Bow: an upgrade to the Bow capable of applying its Infusions to the arrows it fires
+ Added the Infusion Flask: a powerful new item capable of applying its Infusions to up to 32 items it splashes
+ Added the Leaden Sponge: an item capable of scrubbing off the Infusions of any item
+ Added Chroma Lenses and the Chromachine: items that give you full control over the color spectrum when paired together
...and many more!
+ Added /infuse command
Items and Property Changes:
+ Reworked the unlock requirements for some Advancements and Journal Entries to be clearer to obtain
- Reworked Assembling's functionality into something more appropriate to the progression stage in which it's obtained. Its original functionality has been transferred to the new Replicating property.
- Reworked Shocking's effect to perform a chain attack rather than Area-of-effect damage
* Barrel's Warhammer now emits pink flame particles
+ Glowing Orbs now emit particles
* Hollow Right-Click interaction now drops items with a pickup delay
+ Buffed Bouncy's attack/activate bouncyness by 50%
- Interactable now has a 1-second cooldown
- Taking damage while stuck to a wall or ceiling with Sticky now knocks you off
+ Increased Relentless' maximum damage reduction to 20% from 2%
- Reduced Relentless' maximum chance to not consume durability to 60% from 80%
+ Seethrough now disables helmet overlays
- Slippery now disables the item's Right-Click behavior entirely
- Greatly nerfed Infected's infection rate
- Infected items now display with a color tint to better communicate that they're not safe to hold
+ Scoping, Smelting, and Wise now work with Pearlescent Rings
+ Projectiles with Bouncy now bounce off of blocks
+ Sporadic now activates randomly when Rooted
* Edible no longer lets the item be eaten regardless of food value, this behavior has been moved to the Sweet property
+ Assimilating now absorbs enchantments and infusions
+ Lowered the Infusion Priority of Sweet so it always works alongside Edible, regardless of application order
+ Improved the collision of falling blocks deployed from Loose + Sturdy blocks
+ Changed the order that infused items and properties show up in JEI recipes to better describe the order of operations
* The Infusion Catalyst now emits a Sculk Sensor signal when used
+ Assembling and Replicating can now use items from the user's offhand and armor slots
+ Energized items inside of Dispensers now power the block in front of them when dispensed
- Hellbent now consume 5 points of durability or the item when attacking
+ Toggleable is now slotless
+ Increased Infusion Priority for Sharpshooting
- Spirit Bond now recovers 5 durability points per health point recovered instead of 10
+ Crafty can now be used while Rooted
A full list with all the new properties can be found here.
Technical Changes:
+ Added block tag that prevents blocks from being Encapsulated
+ Added property tag that determines what properties can disable Enderman aggro when worn in the helmet slot
+ Added a dynamic item tag for infused items
Bug Fixes:
* The Alchemancy Forge and Infusion Pedestals now interact item transportation methods added by other mods
* Phase Stepping through blocks no longer forces you to crouch or crawl
* Targeted and Light-Seeking no longer freezes projectiles at the edge of its radius, but has a bigger radius to accommodate
* Fixed Concealed and Resized not working on armor
* On Fall effects now work in Creative Mode
* Fixed damage-reducing properties making the user immune to instakill attacks
* Fixed Anti-grav not triggering On Impact effects for most projectiles when completely still
* Encapsulating now correctly picks up and places down double-tall blocks, Chests, and Beds
* Fixed game crash related to storing enchanted items inside of Hollow (special thanks to JadedDraconevix for submitting this fix)
* Fixed general incompatibilities with mods that access item components before the game is done loading
* Fixed Toggleable disabling max stack size and max durability modifications when turned off
* Fixed Lustrous and other tool properties not working well with each other
* Made Boats and Minecarts With Chest uncapturable to prevent duplication glitches
* Fixed Armor Pulse crashing the game when activated by Entities that aren't Players
* Fixed "Endless Possibility" advancement being obtained any time the Alchemancy Catalyst is fired, instead of when any property is applied to an item
* Fixed Death Ward's activation displaying a Totem of Undying instead of the item
* Ominous no longer gets reapplied when Trial Omen and Raid Omen are present
* Fixed Arcane weapons not taking durability damage when used for melee attacks
* Some Alchemancy items will no longer be consumed instantly when eaten using Edible
* Players riding the client are now displayed correctly when mounted using Saddled
Version 1.1.2
Changes:
* Updated minimum NeoForge version required to 21.1.174
* Wet now cancels Exploding
Bug Fixes:
* Fixed items with certain infusions deleting items when stacking others over them. Mainly noticeable in Hollow, Autosmelt, and Unshaped Clay
* Sparking and Heavy's effects when hitting the ground now only trigger for Boots and Animal Armor as intended
* Fixed a crash that would happen when a Rooted item takes damage with an infusion that modifies durability consumed
* Glider now works correctly if the item has no durability
* Items dropped by Throwable now remember their thrower
Version 1.1.1
+ Animal armor with Bouncy and Dense now triggers the same falling effects as boots.
+ Replaced the placeholder text in the Alchemancer's Journal landing page
Bug Fixes
* Fixed Bouncy crashing the game when activated by a non-player
* Fixed non-players not being affected by Bouncy boots
* Fixed Allergic looping indefinitely when activating a Property that grants the user a potion effect, causing the game to crash
* Fixed Alchemancy crashing the game when specific modded projectiles are fired (looking at you, Immersive Engineering railgun)
Version 1.1.0
+ Added 13 new Infusion Properties: Dexterous, Malleable, Enchanting, Cracked, Magic Resistant, Flimsy, Hardened, Compact, Allergic, Hydrophobic, Armor Pulse, Hearty, and Launching
+ A bunch of items that didn't already now have Dormant Properties. Most noticeably Lapis Lazuli, Sandstone, String, Clay, Bricks, Nether Bricks, and some Stone variants.
+ Added a new experimental feature under the Experiments tab during world creation. It gives a small chance for items found in chests and equipped by mobs to a random assortment of Infusion Properties. It's not yet properly tested, and it's not as flexible as i'd want it to be, but will be rolled into the base mod as a gamerule once it's ready
+ You can now infuse Written Books onto an item to give it Lore based on the book's first page
+ Blast Resistant, Magic Resistant, and Insulated now reduce incoming damage if the item is being held and used
+ Arcane and Wise now boost the item's enchantability
+ Loyal now works on every projectile. It will cause them to return to the thrower once they hit a block or entity
+ Loyal dropped items now follow the last player that had them in their inventory
+ Hellbent projectiles now trigger "On Critical Hit" Property effects when they hit an entity
+ Throwable projectiles now damage and drop themselves on impact instead of destroying themselves if the item has durability
+ Dead now disables the effects of Innate Properties
+ You can now set an undisguised item's disguise by stacking by right-clicking the disguise item over the item with Disguise
+ Made Throwable behave more reasonably with tool Properties (Digging, Reaping, Mining, and Chopping)
+ Rooted items with Energized now create a 20-tick redstone pulse when activated
+ Rocket-Powered now negates 75% of the user's gravity while it's being used
+ Dead and Toggleable now trigger their item use "effects" after every other property. This should allow them to synergize better with stuff
+ Added Infusion Property tag that determines which ones don't consume an Infusion Slot
+ Added Infusion Property tag that determines which ones prevent items from destroying blocks in creative
+ Added Infusion Property tag that allows users to disable the functionality of any Infusion Property
+ Added Limit Break x1000 to the Infusion Properties creative tab
- Removed Quantum Bind from the Infusion Properties creative tab, it still needs some time in the oven
- Loyal projectiles no longer phase through blocks. Phasing is now required for this behavior to occur
- Smiting now consumes 20 points of item durability
- Greatly reduced the speed at which Rocket-Powered propels you while gliding with an Elytra
- Reduced Rocket-Powered's flight speed by 20%. Rocket-Powered Boots remain unchanged
- Lowered Sharp's Attack Damage increase from 120% to 30%
* Light-Seeking no longer targets the source of the projectile
* Updated the colors for Smiting, Paradoxical, and Limit Break to cause less eye strain
* Updated the item texture for Paradox Pearls
* Slashing now prevents you from breaking blocks in creative
* Tweaked the origin position of Rocket-Powered's trail
Bug Fixes
* Fixed Properties that modify the item's tint (Tinted, Seethrough, Pristine, and Soulbind) not doing so when Sodium is present
* Fixed helmets with Aquatic increasing Oxygen when worn on the chestplate slot, instead of the head slot
* The Ender Dragon can no longer be Captured
* Fixed Exploding not dealing damage to the target
* Fixed a typo in the word "Calcareous"
Special Thanks to Chichi and RoseProse for playtesting the update and helping determine Dormant Properties
Version 1.0.2
+ Wayfinding and Wayward Warp now make a sound when a target is set
+ Wayfinding now spins randomly if bound to a player that is offline or in a different dimension, instead of falling back to its default behavior
+ Added recipe to turn Azaleas into Flowering Azaleas by infusing them with Flourish, this recipe also applies to their Leaves block counterparts
Bug Fixes
* Fixed some items losing their Dormant Properties due to one of the changes in 1.0.1
Version 1.0.1
+ Gave Dormant Properties to items in the c:furnaces and c:brushes tags
+ Burning now increases its inflicted fire duration for each level of Fire Aspect and Flame
+ Assembling now copies Property Data, Custom Name, Banner Patterns, Enchantment Glint, Dye Color, and a couple of other Item Components to the result item.
+ Hollow items now drop their contents when they break
Bug Fixes
* Fixed Infusion Properties not triggering their "Used on block" effects. This should allow Rooted, Bucketing, Encapsulating, Firestarting, Loose, Flattened, Brushing, Capturing, and Wayward Warp (including the Wayward Medallion item) to work correctly
* Fixed Assembling crashing the game when no available ingredients are present in the user's inventory
Version 1.0.0
- Added Blazeblooms, a new type of flora found growing near lava in The Nether
- Added Alchemical Extract, an ingredient obtained from brewing Blazeblooms
- Added Alchemancy Forge and Infusion Pedestals, the main workstation of the mod
- Added over 140 Infusion Properties
- Added Lead Ingots, Tools, and Armor
- Added Dreamsteel Ingots, Nuggets, and Tools
- Added Blank Pearls, Revealing Pearls, Glowing Orbs, Paradox Pearls, and Scoping Lenses
- Added Pearlescent Rings, unique items that let you trigger certain Property effects from anywhere in your inventory
- Added 4 rings with unique abilities
- Added Property Visor, Wayward Medallion, and Rocket-Powered Hammer
- Added JEI Support
- Added Patchouli guide that covers the basics of the mod