Changelog
📝 Improvements
- Refined Limonite Sword behavior for better predictability:
- Now cacti spawn only when the sword is used on sand while sneaking
- In all other cases, the sword places cobwebs, avoiding unexpected cactus spawning
- Updated tooltip text to clearly explain the new conditional behavior.
- Improved sword effects behavior:
- Cacti do not generate if there are adjacent blocks, preventing block overlap.
- Cactus self-destruction timer now runs slower, ensuring no item drops are left behind as intended.
- Cobweb and fire effects are now generated considering height differences within ±1 block, avoiding generation in mid-air or invalid positions.
- Changed sword effect activation rules regarding the offhand:
- Effects now activate only if the second hand is empty or holds a Totem of Undying
- Prevents accidental activation when holding other items (e.g. blocks or tools) in the offhand
- This avoids unintended effects, like accidentally setting fire while trying to place torches
- Added a cooldown mechanic to the Bios Diamond and End Sapphire items to prevent immediate reuse of their effects.
- Bios Diamond applies an Absorption effect lasting 2-10 seconds with a randomized amplifier, followed by a cooldown effect that lasts 5 seconds to enforce a delay between uses.
- End Sapphire applies a Levitation effect with a reduced duration range of 2-10 seconds and a reduced amplifier range of 0-20, followed by a cooldown effect lasting 5 seconds to avoid spamming.
- Cooldown effects are separate for different items to allow independent cooldown timers.
- Added cooldown effect icons to reflect the cooldown system more clearly.
Files
angelblock-1.21.4-2.13.0.jar(2.57 MiB) Primary Download