The Block of Angel 1.21.4-2.13.0

Changelog

📝 Improvements

  • Refined Limonite Sword behavior for better predictability:
    • Now cacti spawn only when the sword is used on sand while sneaking
    • In all other cases, the sword places cobwebs, avoiding unexpected cactus spawning
  • Updated tooltip text to clearly explain the new conditional behavior.
  • Improved sword effects behavior:
    • Cacti do not generate if there are adjacent blocks, preventing block overlap.
    • Cactus self-destruction timer now runs slower, ensuring no item drops are left behind as intended.
    • Cobweb and fire effects are now generated considering height differences within ±1 block, avoiding generation in mid-air or invalid positions.
  • Changed sword effect activation rules regarding the offhand:
    • Effects now activate only if the second hand is empty or holds a Totem of Undying
    • Prevents accidental activation when holding other items (e.g. blocks or tools) in the offhand
    • This avoids unintended effects, like accidentally setting fire while trying to place torches
  • Added a cooldown mechanic to the Bios Diamond and End Sapphire items to prevent immediate reuse of their effects.
    • Bios Diamond applies an Absorption effect lasting 2-10 seconds with a randomized amplifier, followed by a cooldown effect that lasts 5 seconds to enforce a delay between uses.
    • End Sapphire applies a Levitation effect with a reduced duration range of 2-10 seconds and a reduced amplifier range of 0-20, followed by a cooldown effect lasting 5 seconds to avoid spamming.
    • Cooldown effects are separate for different items to allow independent cooldown timers.
    • Added cooldown effect icons to reflect the cooldown system more clearly.

Files

angelblock-1.21.4-2.13.0.jar(2.57 MiB) Primary Download

Project members

spekarchik

Member

Details

Licensed Custom License
Published 4 months ago
Updated 25 days ago