Armor Set Bonuses

Armor Set Bonuses

Mod

Adds bonuses for armor sets, and is fully customizable

Client and server AdventureEquipmentGame MechanicsUtility

150.4k downloads
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20.14.0

by SpaceCat97 on Aug 3, 2025
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20.14.0

by SpaceCat97 on Aug 3, 2025
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19.14.0

by SpaceCat97 on Aug 3, 2025
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19.14.0

by SpaceCat97 on Aug 3, 2025
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18.14.0

by SpaceCat97 on Aug 3, 2025
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18.14.0

by SpaceCat97 on Aug 3, 2025
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16.14.0

by SpaceCat97 on Aug 3, 2025
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16.14.0

by SpaceCat97 on Aug 3, 2025
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Fixed inBiome condition wording Fixed inBiome condition not inverting Fixed onBlock condition not applying when the player is on a block that is not full size Fixed hideBonusDescription not applying to partial set bonuses Fixed issue when there is only one enchantment and shouldHave = false

Added new conditions:

  • onFire - is the entity on fire?
  • isRiding - is the entity riding another entity?
  • yLevelRange - is the entity between y1,y2? ("extra": "y1,y2")
  • healthRange - is the entity's health between x,y? ("extra": "x,y")
  • armorRange - is the entity's armor between x,y? ("extra": "x,y")

Updated existing conditions:

  • inBiome - now supports tags (eg: #forge:is_forest, #c:forest)

Added "percentageChance" feature, when applying any bonus you can set it to apply with chance. This number should be between 0 (exclusive) and 100 (exclusive).

Added "tagData" field to SetPiece objects. You can now define a tag that the equipped item must have in order for the effect to apply. This can be in "or" or "and" mode. The tag must be an escaped JSON.

Example tagData: "boots": { "itemKey": "minecraft:leather_boots", "mustBeEmpty": false, "tagData": { "orMode": false, "tags": [ "{"Reforge":"quality_equipment.quality.crumbling"}", "{"test":"data"}" ] } }

armorSetName now supports translations Fixed description going funky when a bonus has a custom description applied


Project members

SpaceCat97

Owner

Details

Licensed ARR
Published 2 years ago
Updated 24 days ago