Async

Async

Mod

Async is a Fabric mod designed to improve the performance of entities by processing them in parallel threads.

Client or server MobsOptimization

128.6k downloads
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👾 New Mod Update 👾

Major compatibility improvements and performance enhancements!

🐛 Bug Fixes

  • Fixed VMP crash with Connector mod
  • Fixed Shulkers & Boats collision conflict with Lithium (temporarily made synchronous)
  • Fixed deadlock issues with Lithium
  • Fixed brain memory issues
  • Fixed block drops in Create mod (neoforge)

✨ New Features

  • (Experimental) Added async random ticks for better performance
  • Added support for Cupboard mod

⚡ Performance Improvements

  • Improved async spawn performance

💝 Special Thanks

Big thanks to ishland for helping us fix the Lithium deadlock issues!


Update now for better mod compatibility and performance! 🚀

👾 Mod Update 👾

New version with important fixes and performance improvements!

✨ New Features & Improvements

  • Significantly reworked async spawning (async spawn), which is now enabled by default. This update includes async despawning to reduce load when removing entities and asyncCreateState to optimize their spawning process.
  • 🧭 Enabled the lithium inactive_navigations option for better performance with the Lithium mod.

🐛 Bug Fixes

  • ⚙️ Fixed incompatibility with VMP when asyncspawn is enabled (and more).
  • 🩹 Fixed the tickStatusEffects bug.
  • 🎯 Fixed a NullPointerException in Sensors.
  • 💥 Fixed Carpet mod's optimized TNT explosions.
  • 📋 Fixed a bug in EntityList.
  • 🏹 Fixed the move to target logic.
  • 🦊 Fixed the FoxBreed mechanic.

🔧 Other Changes

  • 💻 Major code refactoring and optimization.

Update now for a more stable and performant experience! 🚀

👾 Mod Update 👾

New version with important fixes and performance improvements!

✨ New Features & Improvements

  • Significantly reworked async spawning (async spawn), which is now enabled by default. This update includes async despawning to reduce load when removing entities and asyncCreateState to optimize their spawning process.
  • Added NeoForge support.
  • 🧭 Enabled the lithium inactive_navigations option for better performance with the Lithium mod.

🐛 Bug Fixes

  • ⚙️ Fixed incompatibility with VMP when asyncspawn is enabled (and more).
  • 🩹 Fixed the tickStatusEffects bug.
  • 🎯 Fixed a NullPointerException in Sensors.
  • 💥 Fixed Carpet mod's optimized TNT explosions.
  • 📋 Fixed a bug in EntityList.
  • 🏹 Fixed the move to target logic.
  • 🦊 Fixed the FoxBreed mechanic.

🔧 Other Changes

  • 💻 Major code refactoring and optimization.

Update now for a more stable and performant experience! 🚀

👾 Mod Update 👾

New version with important fixes and performance improvements!

✨ New Features & Improvements

  • Significantly reworked async spawning (async spawn), which is now enabled by default. This update includes async despawning to reduce load when removing entities and asyncCreateState to optimize their spawning process.
  • 🧭 Enabled the lithium inactive_navigations option for better performance with the Lithium mod.

🐛 Bug Fixes

  • ⚙️ Fixed incompatibility with VMP when asyncspawn is enabled (and more).
  • 🩹 Fixed the tickStatusEffects bug.
  • 🎯 Fixed a NullPointerException in Sensors.
  • 💥 Fixed Carpet mod's optimized TNT explosions.
  • 📋 Fixed a bug in EntityList.
  • 🏹 Fixed the move to target logic.
  • 🦊 Fixed the FoxBreed mechanic.

🔧 Other Changes

  • 💻 Major code refactoring and optimization.

Update now for a more stable and performant experience! 🚀

👾 Mod Update 👾

New version with important fixes and performance improvements!

✨ New Features & Improvements

  • Significantly reworked async spawning (async spawn), which is now enabled by default. This update includes async despawning to reduce load when removing entities and asyncCreateState to optimize their spawning process.
  • Added NeoForge support.
  • 🧭 Enabled the lithium inactive_navigations option for better performance with the Lithium mod.

🐛 Bug Fixes

  • ⚙️ Fixed incompatibility with VMP when asyncspawn is enabled (and more).
  • 🩹 Fixed the tickStatusEffects bug.
  • 🎯 Fixed a NullPointerException in Sensors.
  • 💥 Fixed Carpet mod's optimized TNT explosions.
  • 📋 Fixed a bug in EntityList.
  • 🏹 Fixed the move to target logic.
  • 🦊 Fixed the FoxBreed mechanic.

🔧 Other Changes

  • 💻 Major code refactoring and optimization.

Update now for a more stable and performant experience! 🚀

👾 Mod Update 👾

New version with important fixes and performance improvements!

✨ New Features & Improvements

  • Significantly reworked async spawning (async spawn), which is now enabled by default. This update includes async despawning to reduce load when removing entities and asyncCreateState to optimize their spawning process.
  • 🧭 Enabled the lithium inactive_navigations option for better performance with the Lithium mod.

🐛 Bug Fixes

  • ⚙️ Fixed incompatibility with VMP when asyncspawn is enabled (and more).
  • 🩹 Fixed the tickStatusEffects bug.
  • 🎯 Fixed a NullPointerException in Sensors.
  • 💥 Fixed Carpet mod's optimized TNT explosions.
  • 📋 Fixed a bug in EntityList.
  • 🏹 Fixed the move to target logic.
  • 🦊 Fixed the FoxBreed mechanic.

🔧 Other Changes

  • 💻 Major code refactoring and optimization.

Update now for a more stable and performant experience! 🚀

👾 Mod Update 👾

New version with important fixes and performance improvements!

✨ New Features & Improvements

  • Significantly reworked async spawning (async spawn), which is now enabled by default. This update includes async despawning to reduce load when removing entities and asyncCreateState to optimize their spawning process.
  • Added NeoForge support.
  • 🧭 Enabled the lithium inactive_navigations option for better performance with the Lithium mod.

🐛 Bug Fixes

  • ⚙️ Fixed incompatibility with VMP when asyncspawn is enabled (and more).
  • 🩹 Fixed the tickStatusEffects bug.
  • 🎯 Fixed a NullPointerException in Sensors.
  • 💥 Fixed Carpet mod's optimized TNT explosions.
  • 📋 Fixed a bug in EntityList.
  • 🏹 Fixed the move to target logic.
  • 🦊 Fixed the FoxBreed mechanic.

🔧 Other Changes

  • 💻 Major code refactoring and optimization.

Update now for a more stable and performant experience! 🚀

👾 Mod Update 👾

New version with important fixes and performance improvements!

✨ New Features & Improvements

  • Significantly reworked async spawning (async spawn), which is now enabled by default. This update includes async despawning to reduce load when removing entities and asyncCreateState to optimize their spawning process.
  • 🧭 Enabled the lithium inactive_navigations option for better performance with the Lithium mod.

🐛 Bug Fixes

  • ⚙️ Fixed incompatibility with VMP when asyncspawn is enabled (and more).
  • 🩹 Fixed the tickStatusEffects bug.
  • 🎯 Fixed a NullPointerException in Sensors.
  • 💥 Fixed Carpet mod's optimized TNT explosions.
  • 📋 Fixed a bug in EntityList.
  • 🏹 Fixed the move to target logic.
  • 🦊 Fixed the FoxBreed mechanic.

🔧 Other Changes

  • 💻 Major code refactoring and optimization.

Update now for a more stable and performant experience! 🚀

👾 Mod Update 👾

New version with important fixes and performance improvements!

✨ New Features & Improvements

  • Significantly reworked async spawning (async spawn), which is now enabled by default. This update includes async despawning to reduce load when removing entities and asyncCreateState to optimize their spawning process.
  • Added NeoForge support.
  • 🧭 Enabled the lithium inactive_navigations option for better performance with the Lithium mod.

🐛 Bug Fixes

  • ⚙️ Fixed incompatibility with VMP when asyncspawn is enabled (and more).
  • 🩹 Fixed the tickStatusEffects bug.
  • 🎯 Fixed a NullPointerException in Sensors.
  • 💥 Fixed Carpet mod's optimized TNT explosions.
  • 📋 Fixed a bug in EntityList.
  • 🏹 Fixed the move to target logic.
  • 🦊 Fixed the FoxBreed mechanic.

🔧 Other Changes

  • 💻 Major code refactoring and optimization.

Update now for a more stable and performant experience! 🚀

👾 Mod Update 👾

New version with important fixes and performance improvements!

✨ New Features & Improvements

  • Significantly reworked async spawning (async spawn), which is now enabled by default. This update includes async despawning to reduce load when removing entities and asyncCreateState to optimize their spawning process.
  • 🧭 Enabled the lithium inactive_navigations option for better performance with the Lithium mod.

🐛 Bug Fixes

  • ⚙️ Fixed incompatibility with VMP when asyncspawn is enabled (and more).
  • 🩹 Fixed the tickStatusEffects bug.
  • 🎯 Fixed a NullPointerException in Sensors.
  • 💥 Fixed Carpet mod's optimized TNT explosions.
  • 📋 Fixed a bug in EntityList.
  • 🏹 Fixed the move to target logic.
  • 🦊 Fixed the FoxBreed mechanic.

🔧 Other Changes

  • 💻 Major code refactoring and optimization.

Update now for a more stable and performant experience! 🚀


Project members

AxalotLDev

Developer

FurryMileon

Developer

Details

Licensed GPL-3.0-or-later
Published 10 months ago
Updated 9 days ago