Atmosfera

Atmosfera

Mod

A client-side ambient sound system with customizable, atmospheric sound

Client Decoration

63.8k downloads
114 followers
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2.4.0

This update addresses many issues with Atmospheric Resource Packs:

  • added documentation for how to create your own Atmospheric Resource Packs!
  • fix "min" and "max" not doing anything for many modifiers like "percent_biome" and bounded modifiers (the irony...)
  • add "range" to all bounded modifiers
  • fix "default_volume" and "default_subtitle" not being read or used
  • some modifiers had alternative type names which have now been removed
  • the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
  • config logic has partially been rewritten

2.3.1

  • adjust thread pool for environment context update

the pool works like it did before 2.1.0 except it only uses 2 threads this also fixes an issue where small and medium sphere update tasks would run less often than intended

  • run environment context update at most every second

saves some wattage, probably has little to no effect on FPS/TPS

2.3.0

  • port to 1.21.9
  • fix another 2 bugs in how music was chosen - these should be the last!

the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped

  • add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music

this is by default set to 250% as custom music was very rare to play, since there's so little of it

2.4.0

This update addresses many issues with Atmospheric Resource Packs:

  • added documentation for how to create your own Atmospheric Resource Packs!
  • fix "min" and "max" not doing anything for many modifiers like "percent_biome" and bounded modifiers (the irony...)
  • add "range" to all bounded modifiers
  • fix "default_volume" and "default_subtitle" not being read or used
  • some modifiers had alternative type names which have now been removed
  • the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
  • config logic has partially been rewritten

2.3.1

  • adjust thread pool for environment context update

the pool works like it did before 2.1.0 except it only uses 2 threads this also fixes an issue where small and medium sphere update tasks would run less often than intended

  • run environment context update at most every second

saves some wattage, probably has little to no effect on FPS/TPS

2.3.0

  • fix another 2 bugs in how music was chosen - these should be the last!

the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped

  • add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music

this is by default set to 250% as custom music was very rare to play, since there's so little of it

2.3.1

  • adjust thread pool for environment context update

the pool works like it did before 2.1.0 except it only uses 2 threads this also fixes an issue where small and medium sphere update tasks would run less often than intended

  • run environment context update at most every second

saves some wattage, probably has little to no effect on FPS/TPS

2.3.0

  • port to 1.21.9
  • fix another 2 bugs in how music was chosen - these should be the last!

the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped

  • add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music

this is by default set to 250% as custom music was very rare to play, since there's so little of it

2.3.1

  • adjust thread pool for environment context update

the pool works like it did before 2.1.0 except it only uses 2 threads this also fixes an issue where small and medium sphere update tasks would run less often than intended

  • run environment context update at most every second

saves some wattage, probably has little to no effect on FPS/TPS

2.3.0

  • fix another 2 bugs in how music was chosen - these should be the last!

the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped

  • add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music

this is by default set to 250% as custom music was very rare to play, since there's so little of it

  • port to 1.21.9
  • fix another 2 bugs in how music was chosen - these should be the last!

the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped

  • add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music

this is by default set to 250% as custom music was very rare to play, since there's so little of it


Project members

Fourmisain

Member

Details

Licensed Apache-2.0
Published a year ago
Updated 10 days ago