Changelog
v3.0.28
Changes
- Added Root-level actions that apply to all controllers on an animator.
- Added Controller-level actions that only apply to the controller you want it to.
- Added new AzPlayBehaviors:
- FREEZE_ON_FRAME
- This behavior locks the animation controller's timer to a defined tick value, effectively "freezing" the animation at a specific frame.
- REPEAT_X_TIMES
- This behavior repeats the animation X times.
- FREEZE_ON_FRAME
- Changes to AzAnimator to add support for stopping the animation timer.
- Made AzEntityModelRenderer provider and rendererPipeline protected from private.
- Added logger to AutoGlowingTexture if its glow mask doesn't match the base texture size.
Fixes
- Fixed an issue AzCommand.create() would apply settings to ALL controllers; this is now only on the controller you provide the name for.
- Fixed an issue where broken JSON files would cause the game to fail to load properly, these are now auto-skipped and logged.
- Band-aid fixed a crash with AzBlockandItemLayer crashing when the entity is glowing. Item rendering is now just skipped to avoid crashing.
Files
azurelib-neo-1.21.1-3.0.28.jar(1.35 MiB) Primary Download
Featured versions
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AzureDoom
Owner
DerToaster98
Contributor

ZigyTheBird
Contributor
Details
Licensed MIT
Published 3 years ago
Updated 21 days ago

