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v3.0.27

Changes

  • Added new utility methods in ClientUtils.
    • getCurrentAnimationController(); Allows you to get the controller of the animated object.
    • getCurrentAnimationTick(); Allows you to get the current tick of the current animation.
    • getCurrentAnimationLength(); Allows you to get the length of the current animation.

Fixes

  • Fixed an issue where NeoForge would kill itself on packets.

v3.0.26

Changes

  • Added an AzCommand create option for setting speed is now easier.
  • Added an AzCommand create option that allows you to set how many ticks you'd like to start within the animation. (Ex: I want to start from the 2 second mark so 40 ticks instead of the start of the animation).

Fixes

  • Fixed an issue where setting animation speed via AzCommand would not take effect.

v3.0.15

Changes

  • Added new utility methods in ClientUtils.
    • getCurrentAnimationController(); Allows you to get the controller of the animated object.
    • getCurrentAnimationTick(); Allows you to get the current tick of the current animation.
    • getCurrentAnimationLength(); Allows you to get the length of the current animation.

Fixes

  • Fixed an issue where NeoForge would kill itself on packets.

v3.0.14

Changes

  • Added new utility methods in ClientUtils.
    • getCurrentAnimationController(); Allows you to get the controller of the animated object.
    • getCurrentAnimationTick(); Allows you to get the current tick of the current animation.
    • getCurrentAnimationLength(); Allows you to get the length of the current animation.

Fixes

  • Fixed an issue where NeoForge would kill itself on packets.

v3.0.14

Changes

  • Added new utility methods in ClientUtils.
    • getCurrentAnimationController(); Allows you to get the controller of the animated object.
    • getCurrentAnimationTick(); Allows you to get the current tick of the current animation.
    • getCurrentAnimationLength(); Allows you to get the length of the current animation.

Fixes

  • Fixed an issue where the game would kill itself on packets.

v3.0.14

Changes

  • Added an AzCommand create option for setting speed is now easier.
  • Added an AzCommand create option that allows you to set how many ticks you'd like to start within the animation. (Ex: I want to start from the 2 second mark so 40 ticks instead of the start of the animation).

Fixes

  • Fixed an issue where setting animation speed via AzCommand would not take effect.

Project members

AzureDoom

Owner

DerToaster98

Contributor

ZigyTheBird

Contributor

Details

Licensed MIT
Published 3 years ago
Updated 22 days ago