azurelib-neo-1.21.1-3.0.39.jar

Changelog

v3.0.39

Changes

  • Hide arms bones always in items and only render arms when animations are playing for items.
  • Added AzArmorTrimLayer for rendering armor trims (Credit to ZsoltMolnarrr)
    • Supports single trim-pattern texture
    • Supports per pattern textures (like vanilla)
  • Added alpha value to getDefaultRenderType
  • Made entityCutout the default entity render type.
  • Removed Dynamic renderers as they are broken and no longer needed.
  • Add an optional Waist Bone for armors. (Credit to cleannrooster)
  • Added all missing Math functions, currently matching: https://bedrock.dev/docs/1.21.0.0/1.21.120.22/Molang#Math Functions now

Fixes

  • Fixed builder config render type config completely overwriting the default render type setups
  • Fixes hurt/death red overlay from not working on entities
  • Fixes when an invalid animation name is used, the controller/state machine will become stuck and no longer update

Files

azurelib-neo-1.21.1-3.0.39.jar(1.37 MiB) Primary Download

Project members

AzureDoom

Owner

DerToaster98

Contributor

ZigyTheBird

Contributor

Details

Licensed MIT
Published 3 years ago
Updated 6 days ago