Changelog
v3.0.39
Changes
- Hide arms bones always in items and only render arms when animations are playing for items.
- Added
AzArmorTrimLayerfor rendering armor trims (Credit to ZsoltMolnarrr)- Supports single trim-pattern texture
- Supports per pattern textures (like vanilla)
- Added alpha value to getDefaultRenderType
- Made entityCutout the default entity render type.
- Removed Dynamic renderers as they are broken and no longer needed.
- Add an optional Waist Bone for armors. (Credit to cleannrooster)
- Added all missing Math functions, currently matching: https://bedrock.dev/docs/1.21.0.0/1.21.120.22/Molang#Math Functions now
Fixes
- Fixed builder config render type config completely overwriting the default render type setups
- Fixes hurt/death red overlay from not working on entities
- Fixes when an invalid animation name is used, the controller/state machine will become stuck and no longer update
Files
azurelib-neo-1.21.1-3.0.39.jar(1.37 MiB) Primary Download
Featured versions
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AzureDoom
Owner
DerToaster98
Contributor

ZigyTheBird
Contributor
Details
Licensed MIT
Published 3 years ago
Updated 6 days ago

