Changelog
v3.0.27
Changes
- Hide arms bones always in items and only render arms when animations are playing for items.
 - Added alpha value to getDefaultRenderType
 - Made entityCutout the default entity render type.
 - Removed Dynamic renderers as they are broken and no longer needed.
 - Add an optional Waist Bone for armors. (Credit to cleannrooster)
 - Added all missing Math functions, currently matching: https://bedrock.dev/docs/1.21.0.0/1.21.120.22/Molang#Math Functions now
 
Fixes
- Fixed builder config render type config completely overwriting the default render type setups
 - Fixes hurt/death red overlay from not working on entities
 - Fixes when an invalid animation name is used, the controller/state machine will become stuck and no longer update
 
Files
azurelib-neo-1.20.1-3.0.27.jar(1.28 MiB) Primary  Download 
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AzureDoom
Owner
DerToaster98
Contributor

ZigyTheBird
Contributor
Details
 Licensed MIT
 Published 3 years ago
 Updated 15 days ago

