Changelog
Changes
- Added Creative-Only Barrier.
 - Replace the LootContextAware system with Silicate.
 - Non creative players may now reach through predicated barriers that do not apply to them.
 - Renamed /assets/barricade/textures/item/barricade/entity/ directory to /assets/barricade/textures/item/barricade/icon/.
 - Removed 
barricade:blocked_entitiescomponent in favour ofbarricade:advanced_barrierscomponent. - Added 
barricade:advanced_barrierdynamic/data pack registry. Which is now used to attach default directions, names, icons, and predicates to advanced barriers. - Changed the modified Advanced Barrier directional state to a block state.
 - Implemented a mod config to store visibility of certain operator blocks.
 - Added 
/barricade:client visibility [enable/disable]command, which sets the above config's values. - Added 
barricade:blocked_by_mob_barriertag, which includes the other two more specific tags and is now used for the mob barrier instead of blocking all non players.- This means content such as Projectiles, and Armor Stands may pass through.
 
 - You will no longer see Barricade items in the creative mode tab when playing on a server without Barricade.
 
Bugfixes
- Fixed 
inGroundprojectile behavior with directional and predicated barriers. - Fixed culling with directional barrier and advanced barrier faces.
 - Fixed NeoForge seams fix hook not running on advanced barriers.
 - Fixed placement contexts being inconsistent with the barrier at hand.
 - Fixed barriers not turning invisible under certain circumstances when quick swapping items.
 - Fixed larger entities bugging on the corners of horizontal barriers.
 - Players riding mobs can no longer pass through player barriers.
 
Files
barricade-neoforge-2.0.0+1.21.1.jar(361.25 KiB) Primary  Download 
Details
 Licensed MPL-2.0
 Published a year ago
 Updated 2 months ago



