Changelog
Known Bugs
- An Alcoholic Drink with Deviation (different alcohol amount than normal) can be reset to its default with create by emptying out the bottle and refilling it
Additions
- A new chemical, Absorbed Alcohol, this chemical is now what determines effects
Changes
- Removed the buckets and distinct fluids for each alcohol type, moving them to a single virtual fluid with NBT data
- Alcohol is no longer absorbed immediately when drinking, and now it takes some time for the player to feel the effects
Fixes
- Coffee Liqueur once again has a model and recipes