An Alcoholic Drink with Deviation (different alcohol amount than normal) can be reset to its default with create by emptying out the bottle and refilling it
Additions
Added Everclear
Made with 2 stacks of wheat, boiled for ~3 minutes, and distilled 6 times
An Alcoholic Drink with Deviation (different alcohol amount than normal) can be reset to its default with create by emptying out the bottle and refilling it
An Alcoholic Drink with Deviation (different alcohol amount than normal) can be reset to its default with create by emptying out the bottle and refilling it
Additions
Two new glasses, the Tall and Short glass
The tall glass is the same that beer appeared to have been in
The short glass is the kind the rich people in soap operas pour whiskey
When making a Specialty drink from a Mixed Drink in a datapack, use the "bartending:glass_base" base to specify the specific type of glass needed for that drink. This takes the argument "glass" which is the glass's ID Can be one of:
minecraft:glass_bottle
bartending:tall_glass
bartending:short_glass
bartending:wine_glass
bartending:cocktail_glass
Two Tea based cocktails when TeaTime is installed
Earl Grey Old Fashioned (Requires Fruitfulfun and Tea Time): A combination of Whiskey and Earl Grey tea with orange garnish
Bourbon Sweet Tea (Requires Tea Time): Sweet black tea with a hint of Whiskey
Changes
Temporarily removed the Sipping feature, will be re-added later
Tall glasses are now used to pour beer into
Any empty glass can now be used as a base for a Mixed Drink and Specialty Drinks based on Mixed Drinks
This does not include drinks like the Mimosa or Death in the Afternoon as those are based on the Champagne item
Tweaked some specialty drinks to fit with PDAPI updates
Fixes
Appletini recipe once again requires sugar and an apple
An Alcoholic Drink with Deviation (different alcohol amount than normal) can be reset to its default with create by emptying out the bottle and refilling it
Fixes
Dark beer's glass is now the Glass Bottle, instead of Glass of Beer
Fixed Workstation recipes for Apple and Cocoa Bean additions
An Alcoholic Drink with Deviation (different alcohol amount than normal) can be reset to its default with create by emptying out the bottle and refilling it
Additions
Champagne!
Made by fermenting a bottle of White Wine for at least a day, then placing it in the bottler
Various New Cocktails:
Mimosa (Requires Fruitful Fun): Add an Orange to a class of Champagne
Death in the Afternoon: Add a shot of Absinthe to a glass of Champagne
Old Fashioned: Sugar + Whiskey Shot + Sweet Berries for Garnish
An Alcoholic Drink with Deviation (different alcohol amount than normal) can be reset to its default with create by emptying out the bottle and refilling it
Additions
A new chemical, Absorbed Alcohol, this chemical is now what determines effects
Changes
Removed the buckets and distinct fluids for each alcohol type, moving them to a single virtual fluid with NBT data
Alcohol is no longer absorbed immediately when drinking, and now it takes some time for the player to feel the effects
An Alcoholic Drink with Deviation (different alcohol amount than normal) can be reset to its default with create by emptying out the bottle and refilling it
Changes
Updated to PDAPI 0.3.x, had to shuffle some things
Fixes
Alcoholic drinks based on Dark Beer or Apple Mead now correctly show the amount of alcohol
An Alcoholic Drink with Deviation (different alcohol amount than normal) can be reset to its default with create by emptying out the bottle and refilling it
Drinks made of Dark Beer and/or Apple Mead don't show alcohol amounts in Tooltips
Additions
/drink alcohol set ... command to set the BAC of a player
Changes
Blackouts are now controlled by the doBlackout gamerule, defaults to true
An Alcoholic Drink with Deviation (different alcohol amount than normal) can be reset to its default with create by emptying out the bottle and refilling it
Drinks made of Dark Beer and/or Apple Mead don't show alcohol amounts in Tooltips
Additions
/concoction command to obtain the matching concoction for a type of alcohol
Crimson and Warped Wine, made with the corresponding fungus and other random plants of that type, and must be fermented in the corresponding barrel.
Changes
Revamped Boiler Menu, it should now be obvious what goes where
Redid the Distillery Model and way of use
Distillery
The distillery now requires heat from below like the boiler
As with the boiler, using soul fire or a blaze burner (with create) will speed up the distillation process
You now place the concoction in the first slot, and if there's heat it will start distilling, showing the in-progress stack in the middle slot. After finishing, the output will be in the third slot
Fixes
You should now be able to pour drinks when doLimitedCrafting is on
Boiler and Distillery Hitboxes don't match their models
An Alcoholic Drink with Deviation (different alcohol amount than normal) can be reset to its default with create by emptying out the bottle and refilling it
Drinks made of Dark Beer and/or Apple Mead don't show alcohol amounts in Tooltips
The color of the water in the boiler is only updated whenever chunks are reloaded or textures are reloaded
Changes
With Create, The Boiler now has Goggle information including what items are boiling and for how long
The color of the water in the boiler will now change color based on the items boiling (sometimes... see Known Bugs)
Planned for Future Alpha Releases
More detailed recipe viewer information
JEI/EMI Support
Redo of Boiler GUI to be more intuitive
Redo of Distillery Model/Texture
Redo of Distillery in general (not the concept just the usage)
Boiler and Distillery Hitboxes don't match their models
An Alcoholic Drink with Deviation (different alcohol amount than normal) can be reset to its default with create by emptying out the bottle and refilling it
Drinks made of Dark Beer and/or Apple Mead don't show alcohol amounts in Tooltips
Features
Combine various ingredients in a Boiler to create a concoction
Ferment/Age the concoction in one of the various fermenting barrels to increase the alcohol content
Distill the concoction to further the creation of drinks
Finalize the drink in a Bottler to create your custom Drink
Pour said drink into wine glasses, cocktail glasses, shot glasses, or glass bottles depending on the drink