- Fabric
- Neoforge
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- 1.21.1
- 1.21
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- Beta
- Alpha
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- Major Shorthand Changes
- The Shorthand has been seperated to the stand-alone mod "Beans' Toolbelt"
- Opening your world will send a warning message to install Beans' Toolbelt if any save data is found.
- Beans' Backpacks will hold onto the Shorthand's data until Beans' Toolbelt is installed.
- Controls
- You must now hold [Sprint] + [Use] about 0.5s to place a backpack
- Using a empty backpack in your hand while wearing a filled one will not longer swap backpacks
- Quickly moving items into the Backpack with CTRL will no longer move it to the backpack in your hands
- Miscellaneous
- Removed all Experimental Features
- Subtle re-texture of the Leather Backpack item to appear a simmilar color to when placed
- Major Shorthand & Tool Belt Changes
- The Shorthand & the Tool Belt have been merged into the Shorthand
- Equipping a Tool in any Shorthand Slot works like the Tool Belt
- Removed the Secondary Shorthand Key
- Pressing the Shorthand Key now activates the Shorthand
- While active, scroll the mouse to select a different tool
- Disabled Rendering of the Shorthand on the Player
- The Shorthand can be extended through meeting specific advancements
- Entering the End
- Reaching Level 30
- Read the updated documentation
- Config
- Added Client Config Option
shorthand_control
(more)
- Added Common Config Option
extend_shorthand_by_advancement
(more)
- Removed
tool_belt_hud_visibility
- Removed
disable_shorthand_render
- Removed
tool_belt_additions
- Removed
allow_shorthand_weapons
- Removed
keep_tool_belt_on_death
- Renamed
tool_belt_break_items
to shorthand_breaks_tool
shorthand_breaks_tool
is now modifiable on the Client
- Miscellaneous
- Vanilla Conduit Power's mining speed increase now stacks with Haste
- Updated the textures for Iron & Gold Backpacks
- Bugs
- Right Clicking while using the Shorthand's auto equip now unequips the tool correctly to use items on your first click
- The Creative Mode Screen now correctly clears the Shorthand Slots and no longer creates ghost items
- If the player is loaded on a server with an invalid selected slot, that slot gets clamped
- Major Changes
- The Feature "Backpacks Expirments" is no longer enabled by default
- Disables Expirmental Items; Copper Leggings, Vial o' Experience, Bulk Bundle
- More Utilities
- Compasses, including Respawn & Lodestone linked, display a hud element
- Clocks display a hud element
- Conduits
- Grants Conduit Power I while in water or anywhere while raining
- Equip 2 Conduits for Conduit Power II
- Ominous Banners
- Grants Bad Omen I for 5 minutes
- Condumed when entering Villages or Trial Chambers
- Each Utility has a unique model when equipped
- Overhauled Backpack Menus
- Players can access their entire inventory while in the backpack screen
- Shift, Ctrl, Q to Drop all work with these screens
- Use Shift on Bundles in the Inventory to move items to the Backpack
- Miscellaneous
- The "Copper Backpacks" Feature's resources have been seperated from the base resources
- Hot Fix
- The
beansbackpacks:battery
Trait was missing client methods which caused the game to crash while trying to render item decorations
- Added Utility Slots to Backpacks
- Leather, Iron & Gold Backpacks add 1 Utility Slot
- Netherite Backpacks add 2
- Utility Slots activate unique upgrades while the desired item is equipped
- Rockets: While flying with an elytra, pressing jump will give you a boost
- Totems: Upon death, the totem will save you
- Spyglass: Pressing
B
will zoom in
- More to come! Check out this to leave any suggestions
- Config
- The Back Slot is now movable in the Client Config
- Added the Copper Backpacks Feature to the Features page
- Miscellaneous
- Tweaked the vanilla spyglass overlay
- Fixed a bug causing Minecraft to crash while opening the creative inventory with trinkets installed
- Shorthand
- Weapons are no longer allowed to be equiped in the shorthand
- If a tool is not found in the toolbelt, the shorthand is searched and equipped
- Combined the shorthand and toolbelt slots to the right side of the inventory
- The Shorthand's max size has been reduced from 8 to 4
- The Tool Belt's max size has been reduced from 8 to 5
- Read more about the changes to the Shorthand here <---
- Config
allow_shorthand_weapons
: allows for weapons to be equiped in the shorthand agian
disable_equipable_render
: disables equiped backpacks from rendering
disable_shorthand_render
: disables the shorthand from rendering
do_nbt_stacking
: allows simmilar items with different nbt to stack
- NBT Stacking
- Items with simmilar nbt such as renamed items or bee hives can now be stack
- Items can only stack this way by the player in the inventory or on pick-up
- Disabled by default. Set
do_nbt_stacking
to true
in the common config
- Bugs
- Major Changes
- Hidden many "half-baked" items under the new Feature "Backpack Experiments". Enabled by default but this will change soon.
- Config
- All config now saves to sub-directory
.../config/beansbackpacks/
- Added Client option
tool_belt_hud_visibility
(read more)
- Added new config page "Features"
- Fixes
- Adjusting the sizes of the Tool Belt and Shorthand now update correctly on load
- Config on the Server was not loading
- Adjusted how Allay hold Backpacks
- Added Traits Config Page
- Item Rendering
- Holding the Lunch Box and Alchemy Bag in your hand now renders at the selected item
- The Quiver shows the selected arrow at a glance
- Simplified Quiver texture for readability
- The Fullness Bar's color has been changed to gold to match the item's tooltip
- The Fullness Bar now renders under the Damage Bar
- Backpack Entities
- Backpacks wobble once again when placed onto the ground
- Backpacks could be picked up through solid blocks
- Using the hotbar keys on an empty Bundle Menu Slot would crash the game
- Creative Mode
- Fixed the Backpack from being unusable once an item was stored
- Fixed the Equipment equip sound from being played when switching gamemodes
- Miscellaneous
- Shorthand/Toolbar HUD elements render on the same plane as the Hotbar
- Config Pages' order is no longer shuffled each load
- Backpack Appearance
- Player capes no longer clip with Backpacks
- Adjusted the position of the Backpack while an Elytra is equipped
- Added Client Config option
elytra_model_equipment
that registers items while equipped in the Chestplate alter the postition to the Elytra position
- Tweaked Leather Backpack Entity's inner texture
- Chester Mob
- Allay can be equipped with a Backpack by pressing CTRL + Right Click
- While equipped the Allay follows the Player and stays within interaction range
- Right Click the Allay to open the Backpack's Menu
- Allay's will teleport to the Player while too far
- When the Player disconnects or changes dimentions, the Allay will not move
- Miscellaneous
- Fabric can now play in 1.21.1
- Swapping the Offhand with the Shorthand active created ghost items
- The
beansbackpacks:equipable
Component takes an optional unequip sound
- Items
- Added Bulk Pouch (Unfinished)
- Thrown Tridents return to the Shorthand Slot
- Config
- Added seperate Keep Inventory Rules for the Back Slot, Tool Belt, and Shorthand
- Compatibility