Better Mob Combat

Better Mob Combat

Mod

An add-on mod to Better Combat that allows it to work with (humanoid) mobs.

Client and server Game Mechanics Mobs

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Better Mob Combat 1.3.0

Changelog

  • Added new configs "mob_additional_upswing_multiplier" and "mob_begin_attack_range_multiplier" to help adjust the upswing speed and perceived attack range of mobs using Better Combat attacks.

  • Added new config "mob_begin_attack_delay" to configure the delay prior to launching a Better Combat attack for mobs.

  • Fixed Recruits holding a two-handed weapon being unable to eat. They will now store their two-handed weapon in their inventory, eat their food, and then re-equip the weapon once finished.

  • Fixed a bug with parsing the "mob_relations" config if it contains entries for mobs that aren't present in a given modpack.

  • Added support for CustomNPCs, Minecolonies, Modular Golems and Iron's Spells and Spellbooks (specifically for its unused WarlockAttackGoal).

  • No longer requires Mob Player Animator to be present on servers.

Files

bettermobcombat-forge-1.20.1-1.3.0-all.jar(273.69 KiB) Primary Download

Project members

the_infamous_1

Member

Details

Licensed MIT
Published a year ago
Updated 7 months ago