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  • Now uses the Architectury API, allowing both Fabric and NeoForge support.
  • Renamed GolemType.registerGolemType() to GolemType.register().
  • Mods can now add their own Biome Golems (Documentation coming soon!)
    • This is an early iteration of this feature without much testing... please be sure to report any issues to the discord!
  • Updated Pale Garden Golem Textures
  • Fixed an issue where the eyeblossoms on an Iron Golem would never close after the first night.
  • Jungle Golems should now hold poppies again, rather than holding vines.
  • Added the Pale Garden's golem variant
    • At daytime, they drop closed eyeblossoms.
    • At nighttime, they glow and drop opened eyeblossoms.
  • Iron Golems will now hold their appropriate flower types out to villagers instead of always holding poppies.
  • Updated to 1.21.4
  • Updated to 1.21.2 / 1.21.3
  • Added Biome Tags for each golem variant
  • Added the Badlands golem variant (Dead Bush)
  • Added extra drops to some golem variants
  • Updated to 1.21!
  • Updated to 1.20.6
  • Updated the Orange Tulip/Savanna and the Allium/Meadow golem textures.
  • Added an easter egg to a senator with strong arms.
  • Fixed an issue where the wrong licensing would be listed in-game.
  • Updated the Pink Tulip/Desert and the Blue Orchid/Swamp golem textures.

Initial release


Project members

trashoflevillage

Member

Details

Licensed MIT
Published a year ago
Updated 4 months ago