Bossbar
Enhancing Minecraft's bossbar functionality by properly extending it to entities. No more complicated command block setup, lag-inducing detection logic, and cheap attempts at recreating the real deal. This is the real deal now.
✅ Features
- Entity bossbars take the name, health and max health of its entity.
- Range can be specified for entity bossbars, meaning it's only visible to local players.
- Default bossbars can be configured (see Configuration)
- Thicken fog & darken skies with the extended functionality given to entity bossbars.
- Server-side, meaning clients don't need to download it to connect.
- Easy to use with the
/bossbarcommand, swap out a bossbar id with a target selector, and done! - Optimized to a lagless extend, compared to Minecraft's bulky command code.
⚙️ Configuration
Configuration can be found in config\bossbar.json.
default:<entity_type>: resource_locationrange: integer
Set the entity bossbar's range. Defaults to64. Any player outside of this range won't see the entity bossbar.darken_sky: bool
Set if entity bossbar darkens the sky. Defaults tofalse.thicken_fog: bool
Set if entity bossbar thickens the fog. Defaults tofalse.color:(blue|green|pink|purple|red|white|yellow)
Set the entity bossbar's bar color. Defaults topurple.style:(notched_6|notched_10|notched_12|notched_20|progress)
Set the entity bossbar's visual amount of segments. Defaults toprogress.
📖 Syntax
bossbar set <target> (visible|range|darken_sky|thicken_fog|color|style)... visible <visible>
Set the entity bossbar's visibility. Defaults tofalsefor every entity, disabling their bossbar.... range <range>
Set the entity bossbar's range. Defaults to64. Any player outside of this range won't see the entity bossbar.... darken_sky <darken_sky>
Set if entity bossbar darkens the sky. Defaults tofalse.... thicken_fog <thicken_fog>
Set if entity bossbar thickens the fog. Defaults tofalse.... color (blue|green|pink|purple|red|white|yellow)
Set the entity bossbar's bar color. Defaults topurple.... style (notched_6|notched_10|notched_12|notched_20|progress)
Set the entity bossbar's visual amount of segments. Defaults toprogress.
📦 Arguments
<target>: entity- Specifies the entity whose bossbar is to change.
Must be a player name, a target selector or a UUID.
- Specifies the entity whose bossbar is to change.
<visible>: bool- Specifies the bossbar's visibility.
Must be eithertrueorfalse.
- Specifies the bossbar's visibility.
<range>: integer- Specifies the bossbar's range.
Must be a 32-bit integer number between0and2147483647(inclusive).
- Specifies the bossbar's range.
<darken_sky>: bool- Specifies if the bossbar darkens the sky.
Must be eithertrueorfalse.
- Specifies if the bossbar darkens the sky.
<thicken_fog>: bool- Specifies if the bossbar thickens the fog.
Must be eithertrueorfalse.
- Specifies if the bossbar thickens the fog.
Links
Details
Licensed ARR
Published 2 years ago
Updated a month ago


