Bronze Knife is enabled when using the mod together with Farmer's Delight.
⚙️ Changes
Sickle aoe mowing is no longer restricted to just short and tall grass, and has been made extensible. To add compatibility for any block, target data/bronze/tags/block/sickle_aoe.json
🔧 Fixes
All mod crops should work with sickle right click aoe harvest now. This fix targeted farmer's delight but theoretically fixed other mod crops too. Please report any other incompatibilities on the Github tracker.
Sickle now takes damage when mining blocks
Sickle 'ghost' enchantment bug fixed, side effect being that sickles can now take a wider array of enchantments, more similar to a hoe
If you are upgrading from an world on a previous version of Bronze, make a backup!!. Any armour trimmed with bronze or tin as a trimming material will no longer be trimmed when you load your world (but will otherwise remain the same).
Bronze and Tin trimming materials will return in the future, but this mod relied on a library for it when it was Fabric-only, and the feature has unfortunately had to be axed in the move to multiloader.
🌞 New
First multiloader release for both Fabric and NeoForge
⚙️ Changes
Sickle
AoE crop harvesting now done with use instead of attack (right click)
New particle/swipe animation for harvesting
Low chance for harvesting to yield 2-5 bonemeal
Very low chance for harvesting to yield 1 mob drop (spider eye, bone, rotten flesh, gunpowder)
Now enchantable with fortune and silk touch too (works off vanilla loot tables)
added a slightly more expensive recipe for bronze ingots that lets you craft them from tin and copper ingots (instead of smelting bronze blend)
⚙️ Changes
made tin ore a slightly later game acquisition
moved tin peak from y=42 to y=10 and flattened the curve slightly
reduced tin ore generation size
added uniform rare tin ore generation from y=0 to y=102 to compensate (similar to iron)
tin ores are whiter than before and look less like diamond (more tin ore generates in the deepslate layer now, so maintaining visual clarity is important)
slightly buffed bronze enchantability across the board
added a slightly more expensive recipe for bronze ingots added that lets you craft them from tin and copper ingots (instead of smelting bronze blend)
⚙️ Changes
made tin ore a slightly later game acquisition
moved tin peak from y=42 to y=10 and flattened the curve slightly
reduced tin ore generation size
added uniform rare tin ore generation from y=0 to y=102 to compensate (similar to iron)
tin ores are whiter than before and look less like diamond (more tin ore generates in the deepslate layer now, so maintaining visual clarity is important)
slightly buffed bronze enchantability across the board