Filter loader...
Filter versions...
Filter channels...

OK you asked for it!

All updated with the latest burn mechincs and visuals

Additions

  • All the main stone variants can now become sooty. Use a brush to get soot.
  • More fire effects - double height flames
  • Mushroom blocks now burn for cooked mushroom blocks
  • Barrels can now burn

Experimental features

  • Iron Golems will attempt to put out fires
  • Villagers should panic and run away from fires

All new config

  • Speed, spread, and burn time can be configured (0-100)
  • Turn random collapses on/off and set the chance of the collapse (0-100)
  • Limit the burn to overworld only

Changes and Improvements

  • Removed the soot block in favour of sooty varient blocks
  • Improved flint and steel interaction
  • Fires can now be set in caves if it's raining outside
  • Burning coal blocks burn indefinitely, and will set any flamable block on fire if placed adjacent
  • Snowballs now actually extinguish fires

Plus tons of fixes and tweaks

Ported to 1.20.4

Updates:

  • Fire Extinguisher now has durability - 1000 ticks of spray
  • Flint Bow now has durability - 64 arrows before it breaks
  • Flint bow with ‘Flame’ enchantment fires arrows that explode on impact (similar but weaker than the fire barrel)
  • Flint bow now works as Vanilla bow, with arrow speed and damage depending on how long you hold left click
  • Snowballs now extinguish any block on fire
  • Vanilla Bow enchanted with ‘Flame’ can now start the burn
  • More realistic fire spread - starts slow/easier to contain
  • Biome specific fire spreading speen and grass fire coverage
  • Fire spread is biome specific - faster and more likely to spread in hot/dry places
  • Blasts with enchanted Flint Bow, or fire barrels cause random collapse events
  • Random collapse events added to the burn - particularly satisfying in big build arsonry
  • ‘DoFireTick’ game rule turns the burn off and on

Fixes:

  • Smoldering Hay Bales and Bookshelves now extinguish
  • Burnt grass recovery time takes much longer, and removed moss from regrowth
  • Blocks under water now can’t catch fire
  • Less particle effects when extinguishing mobs
  • Supplementaries - ash spawns from breaking burning/burnt wood
  • Fixed game freezing on 100% load when reopening a world in the same session
  • Totally rewritten the flint bow - less buggy, no longer a hack job!
  • Bug fixes galore!

Updates:

  • Fire Extinguisher now has durability - 1000 ticks of spray
  • Flint Bow now has durability - 64 arrows before it breaks
  • Flint bow with ‘Flame’ enchantment fires arrows that explode on impact (similar but weaker than the fire barrel)
  • Flint bow now works as Vanilla bow, with arrow speed and damage depending on how long you hold left click
  • Snowballs now extinguish any block on fire
  • Vanilla Bow enchanted with ‘Flame’ can now start the burn
  • More realistic fire spread - starts slow/easier to contain
  • Biome specific fire spreading speen and grass fire coverage
  • Fire spread is biome specific - faster and more likely to spread in hot/dry places
  • Blasts with enchanted Flint Bow, or fire barrels cause random collapse events
  • Random collapse events added to the burn - particularly satisfying in big build arsonry
  • ‘DoFireTick’ game rule turns the burn off and on

Fixes:

  • Smoldering Hay Bales and Bookshelves now extinguish
  • Burnt grass recovery time takes much longer, and removed moss from regrowth
  • Blocks under water now can’t catch fire
  • Less particle effects when extinguishing mobs
  • Supplementaries - ash spawns from breaking burning/burnt wood
  • Fixed game freezing on 100% load when reopening a world in the same session
  • Totally rewritten the flint bow - less buggy, no longer a hack job!
  • Bug fixes galore!

Updates:

  • Fire Extinguisher now has durability - 1000 ticks of spray
  • Flint Bow now has durability - 64 arrows before it breaks
  • Flint bow with ‘Flame’ enchantment fires arrows that explode on impact (similar but weaker than the fire barrel)
  • Flint bow now works as Vanilla bow, with arrow speed and damage depending on how long you hold left click
  • Snowballs now extinguish any block on fire
  • Vanilla Bow enchanted with ‘Flame’ can now start the burn
  • More realistic fire spread - starts slow/easier to contain
  • Biome specific fire spreading speen and grass fire coverage
  • Fire spread is biome specific - faster and more likely to spread in hot/dry places
  • Blasts with enchanted Flint Bow, or fire barrels cause random collapse events
  • Random collapse events added to the burn - particularly satisfying in big build arsonry
  • ‘DoFireTick’ game rule turns the burn off and on

Fixes:

  • Smoldering Hay Bales and Bookshelves now extinguish
  • Burnt grass recovery time takes much longer, and removed moss from regrowth
  • Blocks under water now can’t catch fire
  • Less particle effects when extinguishing mobs
  • Supplementaries - ash spawns from breaking burning/burnt wood
  • Fixed game freezing on 100% load when reopening a world in the same session
  • Totally rewritten the flint bow - less buggy, no longer a hack job!
  • Bug fixes galore!
  • Fixed a bug that crashed with Sodium
  • Bug fixes galore
  • Supplementaries support - Burning logs and planks drop ash
  • Fire arrows ignite creepers

Project members

pxlbnk

Member

Details

Licensed ARR
Published a year ago
Updated 3 months ago