Concurrent Chunk Management Engine (Fabric)

Concurrent Chunk Management Engine (Fabric)

Mod

A Fabric mod designed to improve the chunk performance of Minecraft.

Client or server Optimization

11.77M downloads
5,236 followers
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This version is uploaded automatically by GitHub Actions.

Changelog:

  • ff9e9a7d fix: avoid markDirty on a removed holder in removeTicket - ishland

This version is uploaded automatically by GitHub Actions.

Changelog:

This version is uploaded automatically by GitHub Actions.

Changelog:

  • 8c10e0bb build: 25w33a - ishland
  • 38cf0097 fix: use immediate world chunk for post processed chunk - ishland

This version is uploaded automatically by GitHub Actions.

Changelog:

This version is uploaded automatically by GitHub Actions.

Changelog:

  • 17a8fa9b build: 25w31a part 2 - ishland
  • 52f9010d build: 25w31a part 3 - ishland

C2ME 0.3.4.0 for Minecraft 1.21.8 is released

Fixing bugs and improving performance.

Changelog:

  • new: fully threaded scheduling This change removes the need for a scheduler thread and makes ping-pongs between worker threads and the server thread less frequent, which should lower the chunk system latency primarily for Windows users and bring a slight throughput per core improvement to all users.
  • change: aggressively unload and avoid loading unneeded chunks by default
  • change: make stacktraces in errors after multiple retries more readable
  • fix: race condition in handling chunk busy state
  • fix: client movement on misbehaving servers
  • fix: avoid fog color view distance overflow on large render distances
  • fix: UpgradeData serialization in gcFreeChunkSerializer

This version is uploaded automatically by GitHub Actions.

Changelog:

  • 4bb47f94 fix: UpgradeData serialization in gcFreeChunkSerializer - ishland
  • 34d313d8 build: validate gcFreeChunkSerializer output in tests - ishland

C2ME 0.3.4+rc.1 for Minecraft 1.21.8 is released

Last minute fixes for 1.21.8.

Changelog:

  • build: port to 1.21.8
  • fix: client movement on misbehaving servers
  • fix: avoid fog color view distance overflow on large render distances

This version is uploaded automatically by GitHub Actions.

Changelog:

  • 4bef67a2 fix: avoid fog color view distance overflow - ishland

This version is uploaded automatically by GitHub Actions.

Changelog:

  • bb70ca66 fix: mitigate sodium bug in another way - ishland

This version is uploaded automatically by GitHub Actions.

Changelog:

This version is uploaded automatically by GitHub Actions.

Changelog:

  • bae17c25 fix: publishing 1.21.8 - ishland

C2ME 0.3.4+beta.1 for Minecraft 1.21.7 is released

Beta for 1.21.7, fixing bugs and improving performance.

Changelog:

  • new: fully threaded scheduling This change removes the need for a scheduler thread and makes ping-pongs between worker threads and the server thread less frequent, which should lower the chunk system latency primarily for Windows users and bring a slight throughput per core improvement to all users.
  • change: aggressively unload and avoid loading unneeded chunks by default
  • change: make stacktraces in errors after multiple retries more readable
  • fix: race condition in handling chunk busy state

This version is uploaded automatically by GitHub Actions.

Changelog:

  • 003a515c fix: mitigate sodium bug - ishland

This version is uploaded automatically by GitHub Actions.

Changelog:

  • 6e52c994 fix: race condition in handling busy state - ishland

This version is uploaded automatically by GitHub Actions.

Changelog:

This version is uploaded automatically by GitHub Actions.

Changelog:

This version is uploaded automatically by GitHub Actions.

Changelog:

This version is uploaded automatically by GitHub Actions.

Changelog:

This version is uploaded automatically by GitHub Actions.

Changelog:

  • 9e7658c2 build: update FlowSched - ishland
  • aa0d4858 new: lowMemoryMode again - ishland
  • bc42a9ca change: fabric-api for 1.21.6 should have CHUNK_LEVEL_TYPE_CHANGE - ishland