Camera Head
Mod for cameras that work through heads
More about the features
Cameras work through the player's head and by renaming them.
To create a camera, rename the camera to camera:<name>:[mode]
.
Specifying
:[mode]
is optional; without it, the default mode will be selected.
Camera control
- Camera rotation can be adjusted using the arrow keys or holding down the left mouse button
- Zoom can be adjusted using the mouse wheel
Camera modes
Default
RGB
Clear
Creeper
Monitors are created in the same way as cameras, except that they must be named monitor:<name>
Important! The names of the camera and monitor must match for the connection to work.
F&Q
- Can textures be changed?: Yes, they can. The camera's operation does not depend on the texture, only on the name.
- What is the camera's radius?: 100 blocks from the monitor.
- Do cameras work outside the preload?: No.
- Will the cameras work if the heads are turned?: Yes
- What is the order of the cameras?: Everything goes in order:
- From -100 on y from the camera to 100 from the camera on y
- From -100 on x from the camera to 100 from the camera on x
- From -100 z from the camera to 100 z from the camera
- (Simply put, from -yxz to +yxz)
Details
Licensed GPL-3.0-or-later
Published a day ago
Updated 4 days ago