Version 6.3.0-alpha.1+25w09b:
Updated to 1.25 snapshot (25w09b)
Note: while this port does not incur breaking changes to the API, it does revamp internals, especially in the scoreboard module. Please report any issue you may find at https://github.com/Ladysnake/Cardinal-Components-API/issues.
see full changelog here
Version 6.2.1:
Fixes
- Fixed issue in the
cardinal-components-chunkmodule causing save failures when no mod actually used said module-
Unfortunately, any chunk in which the damage happened will be reset. If you have a backup of your world, you should try loading that. Otherwise, I guess this is a reminder that regular backups are critical, especially when adding new mods or updating across Minecraft versions. In any case, my apologies for the damage and the delay in fixing the bug.
~ PyrofabPS: if you never got spammed by red popups saying "failed to save chunk", you are most likely unaffected by the issue.
-
see full changelog here
Version 6.1.1:
Fixes
- Fixed
C2SSelfMessagingComponent#sendC2SMessagemistakenly adding the component ID to the custom data buffer- Check out the new documentation for this API here: https://ladysnake.org/wiki/cardinal-components-api/modules/entity#client-to-server-networking
- Removed dependency on
com.demonwav.mcdev:annotations- this should remove some errors in dev environments
see full changelog here
Version 6.0.0:
Updated to 1.20.5/1.20.6
This update introduces multiple breaking changes - a migration guide is available on the Ladysnake website.
Additions
- Added
C2SSelfMessagingComponent, a new experimental utility interface to simplify client-to-server messaging on player components - Added
WorldComponentRegistry#registerFormethods, allowing for dimension-specific world components - Scoreboard and team components now support client ticking
Changes
- Migrated all packages from
dev.onyxstudiostoorg.ladysnake - Updated documentation and licenses to reflect package change
RespawnCopyStrategynow also applies on mob conversion- The
cardinal-components-levelmodule is now deprecated, as it is redundant with thecardinal-components-scoreboardmodule- Mods are encouraged to move to scoreboard components, which serve the same purpose of global data storage and have an API more consistent with other modules
- Component registration now happens during mod init. This should fix some classloading-related issues, and make loading errors easier to diagnose.
- The internal ASM generation systems have been partially rewritten (thanks lukebemish !)
- All the serialization methods now take an additional registry lookup argument
- Warning: due to the above change, level components may not be deserialized correctly if a mod calls
LevelProperties.readPropertiesinstead ofLevelStorage.parseSaveProperties
Fixes
- Missing components (usually caused by removed mods) will no longer trigger a wall of warnings
- The number of warnings logged for each missing component type is configurable
Removals
- Removed item components. The
cardinal-components-itemmodule now contains anItemComponentMigrationRegistry, which is used to help you migrate to vanilla components. - Removed
PlayerCopyCallback- if you were using it, you can switch toServerPlayerEvents.COPY_FROMfrom Fabric API - The deprecated
utilpackage incardinal-components-blockhas been removed
see full changelog here
Version 6.0.0:
Updated to 1.20.5/1.20.6
This update introduces multiple breaking changes - a migration guide is available on the Ladysnake website.
Release Candidate 1
Fixes
- Fixed respawn copy strategies not being correctly registered for player entities
Pre-Release 3
Fixes
- Missing components (usually caused by removed mods) will no longer trigger a wall of warnings
- The number of warnings logged for each missing component type is configurable
Pre-Release 2
Fixes
- The library no longer requires Loom 1.7-alpha to be used in dev workspaces
Pre-Release 1
Changes
- Component registration now happens during mod init. This should fix some classloading-related issues, and make loading errors easier to diagnose.
- The internal ASM generation systems have been partially rewritten (thanks lukebemish !)
Beta 3
Fixes
- Fixed the most basic binary incompatibilities with mods compiled for beta 1
Beta 2
Changes
- All the serialization methods now take an additional registry lookup argument
- Warning: due to the above change, level components may not be deserialized correctly if a mod calls
LevelProperties.readPropertiesinstead ofLevelStorage.parseSaveProperties
Removals
- The deprecated
utilpackage incardinal-components-blockhas been removed
Beta 1
Additions
- Added
C2SSelfMessagingComponent, a new experimental utility interface to simplify client-to-server messaging on player components - Added
WorldComponentRegistry#registerFormethods, allowing for dimension-specific world components - Scoreboard and team components now support client ticking
Changes
- Migrated all packages from
dev.onyxstudiostoorg.ladysnake - Updated documentation and licenses to reflect package change
RespawnCopyStrategynow also applies on mob conversion- The
cardinal-components-levelis now deprecated, as it is redundant with thecardinal-components-scoreboardmodule- Mods are encouraged to move to scoreboard components, which serve the same purpose of global data storage and have an API more consistent with other modules
Removals
- Removed item components. The
cardinal-components-itemmodule now contains anItemComponentMigrationRegistry, which is used to help you migrate to vanilla components. - Removed
PlayerCopyCallback- if you were using it, you can switch toServerPlayerEvents.COPY_FROMfrom Fabric API
see full changelog here
Version 6.0.0:
Updated to 1.20.5/1.20.6
This update introduces multiple breaking changes - a migration guide is available on the Ladysnake website.
Pre-Release 2
Fixes
- The library no longer requires Loom 1.7-alpha to be used in dev workspaces
Pre-Release 1
Changes
- Component registration now happens during mod init. This should fix some classloading-related issues, and make loading errors easier to diagnose.
- The internal ASM generation systems have been partially rewritten (thanks lukebemish !)
Beta 3
Fixes
- Fixed the most basic binary incompatibilities with mods compiled for beta 1
Beta 2
Changes
- All the serialization methods now take an additional registry lookup argument
- Warning: due to the above change, level components may not be deserialized correctly if a mod calls
LevelProperties.readPropertiesinstead ofLevelStorage.parseSaveProperties
Removals
- The deprecated
utilpackage incardinal-components-blockhas been removed
Beta 1
Additions
- Added
C2SSelfMessagingComponent, a new experimental utility interface to simplify client-to-server messaging on player components - Added
WorldComponentRegistry#registerFormethods, allowing for dimension-specific world components - Scoreboard and team components now support client ticking
Changes
- Migrated all packages from
dev.onyxstudiostoorg.ladysnake - Updated documentation and licenses to reflect package change
RespawnCopyStrategynow also applies on mob conversion- The
cardinal-components-levelis now deprecated, as it is redundant with thecardinal-components-scoreboardmodule- Mods are encouraged to move to scoreboard components, which serve the same purpose of global data storage and have an API more consistent with other modules
Removals
- Removed item components. The
cardinal-components-itemmodule now contains anItemComponentMigrationRegistry, which is used to help you migrate to vanilla components. - Removed
PlayerCopyCallback- if you were using it, you can switch toServerPlayerEvents.COPY_FROMfrom Fabric API
see full changelog here
Version 6.0.0:
Updated to 1.20.5/1.20.6
This update introduces multiple breaking changes - a migration guide is available on the Ladysnake website.
Pre-Release 1
Changes
- Component registration now happens during mod init. This should fix some classloading-related issues, and make loading errors easier to diagnose.
- The internal ASM generation systems have been partially rewritten (thanks lukebemish !)
Beta 3
Fixes
- Fixed the most basic binary incompatibilities with mods compiled for beta 1
Beta 2
Changes
- All the serialization methods now take an additional registry lookup argument
- Warning: due to the above change, level components may not be deserialized correctly if a mod calls
LevelProperties.readPropertiesinstead ofLevelStorage.parseSaveProperties
Removals
- The deprecated
utilpackage incardinal-components-blockhas been removed
Beta 1
Additions
- Added
C2SSelfMessagingComponent, a new experimental utility interface to simplify client-to-server messaging on player components - Added
WorldComponentRegistry#registerFormethods, allowing for dimension-specific world components - Scoreboard and team components now support client ticking
Changes
- Migrated all packages from
dev.onyxstudiostoorg.ladysnake - Updated documentation and licenses to reflect package change
RespawnCopyStrategynow also applies on mob conversion- The
cardinal-components-levelis now deprecated, as it is redundant with thecardinal-components-scoreboardmodule- Mods are encouraged to move to scoreboard components, which serve the same purpose of global data storage and have an API more consistent with other modules
Removals
- Removed item components. The
cardinal-components-itemmodule now contains anItemComponentMigrationRegistry, which is used to help you migrate to vanilla components. - Removed
PlayerCopyCallback- if you were using it, you can switch toServerPlayerEvents.COPY_FROMfrom Fabric API
see full changelog here
Version 6.0.0:
Updated to 1.20.5
This update introduces multiple breaking changes - a migration guide is available on the Ladysnake website.
Beta 3
Fixes
- Fixed the most basic binary incompatibilities with mods compiled for beta 1
Beta 2
Changes
- All the serialization methods now take an additional registry lookup argument
- Warning: due to the above change, level components may not be deserialized correctly if a mod calls
LevelProperties.readPropertiesinstead ofLevelStorage.parseSaveProperties
Removals
- The deprecated
utilpackage incardinal-components-blockhas been removed
Beta 1
Additions
- Added
C2SSelfMessagingComponent, a new experimental utility interface to simplify client-to-server messaging on player components - Added
WorldComponentRegistry#registerFormethods, allowing for dimension-specific world components - Scoreboard and team components now support client ticking
Changes
- Migrated all packages from
dev.onyxstudiostoorg.ladysnake - Updated documentation and licenses to reflect package change
RespawnCopyStrategynow also applies on mob conversion- The
cardinal-components-levelis now deprecated, as it is redundant with thecardinal-components-scoreboardmodule- Mods are encouraged to move to scoreboard components, which serve the same purpose of global data storage and have an API more consistent with other modules
Removals
- Removed item components. The
cardinal-components-itemmodule now contains anItemComponentMigrationRegistry, which is used to help you migrate to vanilla components. - Removed
PlayerCopyCallback- if you were using it, you can switch toServerPlayerEvents.COPY_FROMfrom Fabric API
see full changelog here
Version 6.0.0:
Updated to 1.20.5
This update introduces multiple breaking changes - a migration guide is available on the Ladysnake website.
Beta 2
Changes
- All the serialization methods now take an additional registry lookup argument
- Warning: due to the above change, level components may not be deserialized correctly if a mod calls
LevelProperties.readPropertiesinstead ofLevelStorage.parseSaveProperties
Removals
- The deprecated
utilpackage incardinal-components-blockhas been removed
Beta 1
Additions
- Added
C2SSelfMessagingComponent, a new experimental utility interface to simplify client-to-server messaging on player components - Added
WorldComponentRegistry#registerFormethods, allowing for dimension-specific world components - Scoreboard and team components now support client ticking
Changes
- Migrated all packages from
dev.onyxstudiostoorg.ladysnake - Updated documentation and licenses to reflect package change
RespawnCopyStrategynow also applies on mob conversion- The
cardinal-components-levelis now deprecated, as it is redundant with thecardinal-components-scoreboardmodule- Mods are encouraged to move to scoreboard components, which serve the same purpose of global data storage and have an API more consistent with other modules
Removals
- Removed item components. The
cardinal-components-itemmodule now contains anItemComponentMigrationRegistry, which is used to help you migrate to vanilla components. - Removed
PlayerCopyCallback- if you were using it, you can switch toServerPlayerEvents.COPY_FROMfrom Fabric API
see full changelog here
Version 6.0.0:
Updated to 1.20.5
This update introduces multiple breaking changes - a migration guide is available on the Ladysnake website.
Additions
- Added
C2SSelfMessagingComponent, a new experimental utility interface to simplify client-to-server messaging on player components - Added
WorldComponentRegistry#registerFormethods, allowing for dimension-specific world components - Scoreboard and team components now support client ticking
Changes
- Migrated all packages from
dev.onyxstudiostoorg.ladysnake - Updated documentation and licenses to reflect package change
RespawnCopyStrategynow also applies on mob conversion- The
cardinal-components-levelis now deprecated, as it is redundant with thecardinal-components-scoreboardmodule- Mods are encouraged to move to scoreboard components, which serve the same purpose of global data storage and have an API more consistent with other modules
Removals
- Removed item components. The
cardinal-components-itemmodule now contains anItemComponentMigrationRegistry, which is used to help you migrate to vanilla components. - Removed
PlayerCopyCallback- if you were using it, you can switch toServerPlayerEvents.COPY_FROMfrom Fabric API
see full changelog here

