Fakeplayer no longer disconnects on death, instead respawns where it was originally spawned, making bot death way less annoying to deal with in a datapack
Added /player disconnect subcommand for the fakeplayer
Fixed knockback issues (mainly with knockback enchanted swords during fire ticks)
Added a poor man's @s target selector to the /player command. By using /execute as ... run player s ..., fake players are now able to target themselves with commands. This removes the need to hard code bot names in datapacks, and allows for controlling multiple players with a single /execute command