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Celestisynth Changelog

Release v1.20.1-1.3.3 [Silent Patch Re-Release] | [Forge]

Important

  • Silent patch because someone forgot to add an override (that's me)

Additions/Changes

  • Added Enchantment Descriptions tooltip support (shoutout to jojoblackFr for the initial PR)

Bug Fixes

  • Actually made the Monoliths not persist by default instead of using the nbt tag.

Celestisynth Changelog

Release v1.20.1-1.3.2 [Final 1.x Release] | [Forge]

Important

  • This release is a final release for 1.x. We will be focusing on the 2.x rewrite going forward. The only exception to this is if a bug renders the mod completely unplayable or something of a similar scale happens.
  • Weapon damage configs were scrapped due to time constraints, since you can just use KubeJS (or other scripting APIs/KJS addons) to easily change the damage values.

Additions/Changes

  • Updated to the latest version of Forge (47.4.5)
  • Updated weapon chants.
  • Updated Keres overlay.
  • Added config option to disable Keres griefing. Made Keres respect mob griefing gamerule.
  • Slightly buffed Rainfall Serenity's base damage.
  • Renamed Keres advancement.
  • Made Star Monoliths slightly more common in Nether Fortresses.

Bug Fixes

  • Fixed mixinextras being a missing hard-dependency (it is now correctly Jar-in-Jar'd).
  • Fixed Starlit Factory being unminable by default (added to #NEEDS_DIAMOND_PICKAXE and #MINEABLE_WITH_PICKAXE tags)
  • Fixed Keres overlay breaking when scaling to window size on occasion.
  • Monoliths no longer spawn in the Overworld.
  • Monoliths are no longer persistent (i.e. they can naturally despawn). They now also correctly despawn when the difficulty is set to peaceful.
  • Monoliths can now spawn in the fortresses added by Yung's Better Fortresses. Their spawning is determined by the "celestisynth:nether_monolith_spawn" tag.
  • Removed prototype weapon skin code entirely (broke stuff, wasn't actually used in prod).
  • Fixed log spam due to Celestisynth abilities being used (removed stray logger calls).
  • Overlay issues with certain mods that affect hud rendering like Malum should be fixed.
  • General backend refactor.

Known Issues (skipped due to time constraints)

  • Data API causes weapons to be unusable.
  • Stellarity causes the Keres to be unable to break blocks with its Carnage Incarnate skill regardless of the newly-set config option.
  • Rainfall Serenity's damage becomes broken (OP) when Projectile Damage Attribute is installed.
  • Legendary Tooltips causes weapon tooltips to be formatted incorrectly (centered). For now, just slap these values into your LT config:
name_separator = false
compact_tooltips = false
render_item_model = "NONE"

Delegated to 2.x due to rework + time constraints:

  • Fix for starlit Factory shaking all UI elements (primarily REI/JEI).
  • Base weapon damage configs.
  • Fixed Server side crash.
  • Fixed Tooltip scrolling having negative indexes.
  • Fixed Rainfall Serenity's recipe being replaced by the Aquaflora.
  • Fixed Crescentia Dragons dragging the player along with it.
  • Added config option to hide or show chant messages.
  • Fixed second slash not dealing damage on Breezebreaker - Dual Galestorm attack.
  • Gave Poltergeist and Frostbound compatibility with Iron's Spellbooks.

MASSIVE SERVER PERFORMANCE BUG FIX

  • Fixed massive lag issues when joining a server with Celestisynth in it.
  • Massive thanks to Luviam for reporting the issue in Github and playtesting the patch build!

Details

Licensed MIT
Published a year ago
Updated 12 days ago