Additions
- added
ChemicalContaining.getConsumedChemicalContent()
, returnsgetChemicalContent()
by default but can be overridden if you want the amount of a chemical added to the player to be different to whats displayed
Fixes
- Player chemicals are now only updated on the server side and then sent to the client after
Changes
- Updated to 1.20.6
- Replaced the FoodComponent injection with an Item Component to add chemicals to any custom item or to any existing already consumable item (like a food for example)
Fixes
- Fixed a crash with Mixins
Additions
- Chemical Handlers can now specify extra save data for the player