ClienThings

ClienThings

Mod

Optimizes the client by reducing the negative effects of ping

Client or server Game MechanicsOptimizationUtility

22.0k downloads
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  • Support for 1.21.9-1.21.10
  • Code cleanup (unnecessary code removed, code reorganization, and deprecated methods replaced)
  • Optimizations
  • At each ping update the timeouts are now checked in addition to doing so at each tick
  • Fixed weird consumable behavior, especially on some servers

Fixed crash when an item frame is attacked #6 - crash

Thanks to @Rubbi for helping

  • Code cleanup (unnecessary code removed and deprecated methods replaced)
  • Setting weapons.maxDistance moved to weapons.trident.maxDistance
  • Fixed random eating restarts
  • Removed swing attack animation when using AutoAttack
  • New ping update system (updated every tick and accurate)
  • Client-side entities are no longer attackable, avoids resetting the cooldown, and prevents any visual glitches on servers with a software that compensates for the effect of ping on crystals (like faster crystals)
  • Setting AutoDestroy renamed to AutoAttack
  • Crystals now respawn if the server does not confirm their destruction
  • New parameter hasFasterCrystals which indicates which server types have a faster crystal by default
  • The mod automatically detects if the server has a software that compensates for the effect of ping on crystals to avoid visual glitches with crystals

Project members

Solmey

Owner

Details

Licensed LGPL-3.0-only
Published 6 months ago
Updated a month ago