CobbleBattleRewards

CobbleBattleRewards

Mod

A simple mod to provide rewards for completing battles with cobblemon

Server EconomyGame MechanicsMinigameUtility

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CobbleBattleRewards 2.0.0

Changelog

CobbleBattleRewards Update: 2.0.0
Core Recode & Advanced Reward Features

A config reset is required as the structure of the mod has changed

CobbleBattleRewards Fixes

  • Rewritten Core Engine: Unified battle and reward processing into a single BattleState structure for cleaner, more maintainable event handling.
  • Condition-Based Rewards: Added conditions filtering to trigger rewards based on any Pokémon property (species, type, form, etc.) for highly customizable loot tables.
  • ExcludedRewards Support: Introduced excludedRewards to prevent unwanted reward stacking and enforce priority rules.
  • Enhanced Placeholder System: Expanded placeholder set with %trigger%, improved interpolation for %coords%, %chance%, and dynamic battle-type tagging.
  • Cooldown Messaging: Fixed time‐remaining calculation and messaging template fallbacks to ensure accurate feedback on reward cooldowns.
  • Optimized Cleanup Scheduler: Upgraded battle cleanup logic to reliably purge inactive or resolved battles after 30 minutes using a dedicated scheduled executor.
  • Dynamic Property Extraction: Refactored createDynamicProperties with reflection fallback and extractor functions to handle new Pokémon aspects and preserve full property snapshots.
  • Expanded Event Coverage: Subscribed to POKEMON_SENT_POST and BATTLE_FAINTED for immediate state updates and detailed faint‐event logging.
  • Performance Improvements: Migrated state and cooldown maps to ConcurrentHashMap and offloaded cleanup tasks to avoid main-thread blocking.
  • Logging & Debugging: Augmented per-step debug logs (when debugEnabled) to trace reward determination, property mapping, and decision branches.
  • Robust ItemStack Parsing: Switched to CODEC-based deserialization via GSON to support complex JSON item definitions without errors.
  • Streamlined Messaging: Centralized MiniMessage formatting through sendMinimessage() for consistent in-game output across all reward types.
  • Refined Victory Logic: Enhanced finalizeBattleVictory to accurately process PVP, wild, NPC, win, loss, and forfeit scenarios without misclassification.
  • Config Migration Required: Major overhaul of reward filtering features means you’ll need to redo your config to take full advantage of conditions and exclusion settings.

This is a new foundation for me to build upon allowing for faster updates! Sadly some features have been removed

Files

cobblebattlerewards-2.0.0.jar(75.58 KiB) Primary Download

Project members

Hysocs

Member

Details

Licensed LGPL-3.0-only
Published 8 months ago
Updated 6 months ago