CobbleHunts 1.0.6:
- Resolved an issue preventing "mons" with symbols in their names from being turned in under certain conditions.
- Improved error messages to better explain why a "mon" cannot be turned in.
- Other fixes and improvements
CobbleHunts 1.0.5:
- Resolved minor bugs
- Added option to disable specific hunt difficulty requirements (e.g., IVs, gender) for global hunts by setting them to
null
in the configuration - Fixed minor leaderboard issues
- Addressed a rare issue in the turn-in GUI when server TPS drops below 5
CobbleHunts 1.0.4:
- Fixed an issue where the Pokémon selection GUI did not save its state.
- Added the ability to remove specific hunt difficulty requirements (such as IVs or gender) by setting them to null in the configuration.
- Introduced an option to use a percentage-based reward chance system, enabling multiple rewards to trigger simultaneously.
- Added an option to automatically turn in Pokémon for hunts upon capture.
- Fixed a bug where the capture message was shown for Pokémon that did not meet all hunt requirements.
- Added a new configuration option to customize the permission for the /hunts GUI command.
CobbleHunts 1.0.3:
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Added new messages for catching a Pokémon during an active hunt, a global message when a global hunt is completed, and a solo message for completing a solo hunt
-
Added an option to automatically accept solo hunts
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Increased global hunt maximum limit from 7 to 28
CobbleHunts 1.0.2:
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Resolved an issue where some editor GUI increment values displayed as 0
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Added toggles to enable or disable global hunts, solo hunts, and individual solo hunt difficulty settings
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Introduced an option to disable taking Pokémon during turn-ins
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Removed some console spam
CobbleHunts 1.0.1:
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Reworked the leaderboard GUI texture handler to use the API only for missing textures. Online players’ skin textures are now stored in the leaderboard JSON for better performance.
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Added "EnableLeaderboard" option to the config, allowing the leaderboard to be enabled or disabled.
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Fixed an issue where the global GUI displayed a cooldown clock in slots where it shouldn’t.
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Optimized GUI performance for a smoother experience.
- release