Cobblemon Catch On Defeat

Cobblemon Catch On Defeat

Mod

Adds a new aspect to Pokemon in Cobblemon that, when defeated in 1v1 wild combat, causes them to join the player's team.

Client and server Game MechanicsManagementUtility

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Cobblemon Catch On Defeat 1.6.1-fabric-1.5.0

Changelog

  • Added Cobblemon Tim Core as a dependency. DRYing up a bunch of my overhead and fixes across mods.
  • Switched to translatable strings for the confirm join screen options. Credit to Gitoido for the save.
  • Added a default join chance config option, to parallel the custom Pokémon property.
  • Added a prevent regular capture custom Pokémon property to parallel the config option.
  • Added the option to trigger the Cobblemon release event when a join on defeat is rejected by the player.
  • Cleaned up the lang file. Added a missing space and removed the no longer needed confirm join button texts, as we've moved to more universal strings.

Files

catchondefeat-fabric-1.6.1-1.5.0.jar(54.67 KiB) Primary Download