Changelog
Experimental Default Reward changes
- My aim is to make the Default settings more, well, Rewarding.
- I am open to feedback, it's possible these changes could be too rewarding after all.
- These are the same changes from the Experimental Update datapack.
Global rewards
- No Reward - Weight 4 > 2
- XP Candy XS - Max Level range 20 > 15
- XP Candy S - Weight 3 > 4
- EV Feathers - Weight 8 > 6, +1 every 8 > 5 Levels
- EV Vitamins - Min Level range 60 > 50
Gimmighoul Species rewards
- Chest Form Relic Coins - Min amount 1 > 4, +1 > 2 every 15 > 10 Levels
Changed how Rewards are provided to players when releasing Pokemon
- Now attempts to insert directly into the Inventory if possible.
- If it cannot, drops them on the Player's position instead. (previous behavior)
- Cannot Drop excess rewards in Creative Mode, they will be deleted instead of being dropped.
Dependencies
Files
releaserewards-fabric-2.1.0.jar(100.25 KiB) Primary Download
Details
Licensed LGPL-2.1-or-later
Published 8 months ago
Updated 5 months ago