Cobblemon Unchained

Cobblemon Unchained

Mod

Naturally spawning Hidden Abilities. KOs and/or captures increase nearby shiny rates, and can also give perfect IVs to nearby spawns.

Server Game Mechanics Mobs

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  • Fixed priority issue. Unchained now gets a gentle last say for its boosters.
  • Fixed a silly override unlocked boost implementation. Event listeners can no longer permanently override all run throughs they didn't mean to touch.
  • Bumped dep versions.
  • Pulled the "no unlocked boost logic" into the AbstractBoosterRunner so all boosters handle it the same (leaving, not firing).
  • Added a BoostCalculation event so sidemods can affect the boost directly.
  • Boosters can now apply when an egg hatches, when a Pokémon is caught, and when a fossil is resurrected.
  • Boosters now have per-module, per-context (hatching, catching, fishing, resurrecting, spawning) configs. Go wild.
  • Every stat from Counter can now be used.
  • Successful boosts can now result in the Pokémon being locked to the player that gave them the boost.
  • Successful boosts can now result in the boosting player being notified via chat.
  • The whitelist/blacklist in the configs now supports the PokemonMatcher from Tim Core, allowing for wider matching.
  • Successul boosts can now result in the boosting player's relevant streaks being broken.
  • Changed all ints and doubles to floats in the config. No more confusion over needing/supporting decimal values.
  • Only Spawn Chainer should have ever had 1.0 as the default defaultValue, as its is multiplicative.
  • Had to lower the priority on attaching to the fishing spawner because it attaches during server load.
  • Moved event handler registration from annotations to init. Change precipitated by an oddity in newer versions of KFF/NF that caused annotation-based event registration to fail (looks like NF removed access to something? idk). This should work across versions.
  • Added spawn chainer to fishing spawner.
  • Updated to work with/depend on Counter 1.6-1.5.0+.
  • Hidden Booster and IV Booster now apply to fishing properly.
  • Updated to work with/depend on Counter 1.6-1.5.0+.
  • Hidden Booster and IV Booster now apply to fishing properly.

Project members

tmetcalfe89

Owner

Details

Licensed MIT
Published 2 years ago
Updated 10 days ago