- Custom damage types now bypass armor (so they don't break it), as well as effects, and the damage is a flat number.
- Check if player's entire team is KOed before killing them on Pokémon fainted.
- Kill if team knocked out. Kills you if, after one of your Pokémon faints in or out of battle, you die.
- Kill if lost. Kills you if you lose a Pokémon battle.
- Kill if fled. Kills you if you flee a battle. Comes with its own message!
- Moved event handler registration from annotations to init. Change precipitated by an oddity in newer versions of KFF/NF that caused annotation-based event registration to fail (looks like NF removed access to something? idk). This should work across versions.
- Fixed Whiteout and Counter bumping into one another.
- Added an optional custom death message.
- Added an optional heal for the player's party after they die.
port to 1.6