- Fixed issue with tier-based raid AI not working.
- Fixed issue with raid dens not closing when leaving raids.
- Fixed issue with raid bosses not despawning when leaving raids.
- Many improvements to boss tags.
- Massive improvements to boss additions registry.
- Additions now support boss tags.
- Added
cobblemonraiddens:additions_blacklisttag to prevent variants from being created for certain raid bosses. - Weight is now multiplicative instead of set.
[BETA] This update is in beta due to limited time to QA features. Please report any bugs to the discord.
- Added the option to change the raid boss AI
- [RANDOM]: The raid boss randomly selects a move. Default option.
- [STRONG]: The raid boss chooses the move which deals the highest damage.
- [RCT]: The raid boss implements advanced strategies such as status moves and buffs/debuffs. Requires RCT API.
- Raid bosses will no longer select certain moves (Last Resort, Explosion, etc.).
- Added boss_additions data registry
- You can now edit and add new raid boss variants based on existing raid bosses.
- Added new events for developer uses.
- Added an event when a player receives the reward Pokemon.
- Added an event when a player opens the raid pouch.
- Fixed issue with raid dens crashing servers during generation under a very specific condition.
- Minor improvements to dimension caching.
- Other various improvements and bug fixes.
- Added a
can_interactblock tag for blocks that can be interacted with in raid dens. - Added a config option to change the position of the raid overlays.
- Added a config option to blacklist commands in raid dens.
- Added a config option to set raid crystals as unbreakable.
- Raid crystals can no longer be destroyed when a raid is in progress.
- Added the ability to sync Pokemon rewards between players.
- Added compatibility with Cobblemon Size Variations.
- Added compatibility with Cobblemon Alphas (datapack).
- Fixed issue with raids when players leave the raid den by other means (i.e. Waystones, warp, etc.).
- Fixed issue with the reward Pokemon IVs not rerolling.
- Fixed issue with raid battles not working with certain moves and Pokemon.
- Fixed issue with unique keys not being consumed.
- Added the option to have failed raids count towards max clears
- Only counts if the raid battle has started
- Fixed issue with raid battles on Neoforge
- Fixed issues relating to logging off during a raid battle
- Fixed client config menus
- Added a client config option for players to auto-accept join requests.
- Added a raid log to see what moves you and all players in a raid have used. Can be enabled/disabled in the client config.
- Fixed issue when leaving raids as the boss is fainting.
- Fixed deactivated raids not resetting properly.
- Added some block tags to prevent raid crystals from being moved.
- Reduced the time required to break a raid crystal.
Config Overhaul
- Moved config to
cobblemonraiddensfolder. - Added the ability to blacklist Pokemon and Abilities from being usable in raids.
- Added 'Bestow' to the list of default blacklisted moves.
- Certain config options can now be set per-tier.
- Added more configurable options for each tier.
- Added experimental "server cache" mode to stop dimensions from being deleted until the player logs off.
Changelogs
- Removed Naganadal and Walking Wake from the base mod.
- Fixed error with Tera raids when multiplayer HP multiplier is enabled.
- Fixed stat resetting scripts.
- Added the ability to set the weather and terrain using scripts.
- Added support for a future addon.
- Fixed CobbleDollars integration
- Neoforge Hotfix

