Cold Sweat

Cold Sweat

Mod

Adds a fitting and difficult temperature system to Minecraft, plus more!

Client and server AdventureEquipmentGame Mechanics

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2.4-b06a

  • Added command: "/coldsweat reload"
    • Reloads all configs (TOML, JSON, KubeJS) live, without having to rejoin the world or restart the server
  • Tweaked water droplet trails to not be so long in colder temperatures
  • Removed the cooldown when filling waterskins
  • Added option to change the opacity of water droplets on-screen
    • Slightly reduced opacity by default
  • Rearranged some config settings in the in-game menu to be less cramped and more organized

Fixes:
  • Fixed crash when using registry modifiers in some cases
  • Fixed the hearth, boiler, and icebox not emitting anything if redstone power was applied before fueling the block
  • (1.21) Fixed waterskins only being stackable to 1 after being emptied in some cases
  • Fixed desync between client and server when heating/cooling items in the boiler or icebox

Technical Changes:
  • Added minTemp and maxTemp fields to item temperature and entity temperature configs
    • These changes apply to TOML, JSON, and KubeJS

2.4-b05e

  • Water temperature is now biome-dependent
    • Each biome has its own "water_temp" field in JSON
    • Can also be set in toml by adding a parameter after the "units" parameter
    • Setting this is optional. If unset, a default water temperature will be used
  • Default water temperature and soak speed are now configurable in world.toml
    • "Soak speed" controls how fast the player becomes wet
    • Rain soak speed and water soak speed are individually configurable
  • Removed "un-crafting" recipes for packed ice and blue ice
    • These recipes were arbitrary and could lead to duplication with some mods
  • Fixes:
  • Fixed crash when hearth-like blocks try to spawn particles and the size of their area of effect is zero
  • Fixed hearth-like blocks only expanding to about 1/6 of their maximum volume
  • Fixed recipes that require leather not being craftable
  • (1.16) Fixed missing texture for the overlay when the player is freezing
  • Fixed the "biome", "dimension", and "structure" fields in location requirement JSON requiring lists instead of a single element

Technical Changes:
  • Added "/coldsweat dumpconfigs" command, which dumps all loaded config data into the "config/coldsweat/dump" directory
    • Useful for debugging or when making datapacks
  • Expanded the registry removal system into a new system called "registry modifiers"
    • Registry modifiers can edit the data of existing configs, or disable them like before
    • A registry modifier contains a list of operations, which support the following:
      • "disable": Disables the config (same as before)
      • "replace": Replaces a field with the given data
      • "merge": Merges the given data with the existing data, with the new data overwriting the existing data
        • If the data contains a list, the new list will be appended to the existing list
      • "append": Merges the given data without overwriting any existing data
        • Does not affect lists
      • "remove": Removes the specified keys from the config. Also supports removing list elements
    • ! Because this new system introduces formatting changes, existing registry removal configs will need to be updated
    • See the documentation for formatting guides and examples

2.4-b05d

  • Added new block textures to the hearth for when it is burning hot fuel or has cold fuel
  • Increased the time it takes to fully acclimate from 15 minutes to 1 hour
  • Minecart insulation can now be crafted with fur instead of wool
  • Changed the keybind to show the numerical insulation value of an item from SHIFT to CTRL

Fixes:
  • (1.21) Fixed crash on servers due to client-only class being loaded
  • Fixed smart/automatic behavior for the hearth, boiler, and icebox not working properly in many cases
  • Fixed attributes in curio insulators not being applied
  • Fixed chameleon shed state sometimes breaking when the entity is saved

Technical Changes:
  • Improved the reliability of "required_mods" in JSON configs
  • ! Rearranged/simplified some methods in ItemInsulationManager
    • Some methods have been removed or renamed. See the code for details
  • Armor crafting and repair materials are now handled by tags:
    • Hoglin: #forge:leathers/hoglin
    • Goat Fur: #forge:furs/goat
    • Chameleon: #forge:scales/chameleon

2.4-b05c

Fixes:
  • Fixed crash due to failed/incomplete mod initialization in other mods when Cold Sweat is present

Technical Changes:
  • Registry access in RegistryHelper is now captured before biome modifiers are applied


Project members

Mikul

Owner

Details

Licensed GPL-3.0-or-later
Published 2 years ago
Updated 37 minutes ago