Overview

This datapack ported to mod currently adds 14 dungeons, each one being focused on a different minecraft color. The mod’s goal is eventually to add a dungeon for each minecraft color.

For the moment, the mod will be for 1.21 and 1.21.1 only, after adding a dungeon for all 16 minecraft colors, I will update it to newer versions, no backports.

The mod also adds some new enchantments. You can use Enchantment Descriptions mod to have in-game descriptions of these enchantments.

Enchantment list:

-Lifesteal: (5 * level)% to heal 2 hearts after hitting a mob

-Overhealing: (5 * level)% to gain 2 temporary absorption hearts for 10 seconds

-Poison: poisons the target for 5 seconds, enchantment level = poison level

-Slowness: slows the target for 5 seconds, enchantment level = slowness level

-Weakness: weaknesses the target for 5 seconds, enchantment level = weakness level

-Explosion: summons an explosion on the target, power scales with levels, does not destroy blocks

-Burner: works like fire aspect, but if the target has fire resistance, the effect is removed

-Lightning: summons a lightning on the target

-Water Spear: Increases damage of trident by 10 each level when thrown

-Blessing Destroyer: removes positive effects from the target

-Wither: withers the target for 5 seconds, enchantment level = wither level

-Magical Steel: removes negative effects from the user after hitting an entity

Information

In case you see other enchantments from this mod in JEI, those enchantments are only used for mob/bosses abilities, so don't mind them.

These enchantments can be obtained ONLY as dungeon loot.

Do NOT try to cheat using a disenchanter from any mod, as you will NOT be able to put these enchantments on anything. Trying to use an anvil to get an higher level enchantment will NOT work. This is how I want the mod to be played, if you don’t like it, you can change these things through datapack by modifying “supported_items” and “max_level” in colorfuldungeons\enchantment\”the name of the enchantment you are interested in”.json. If you choose to modify these things, the whole mod might become unbalanced, you have been warned.

While exploring dungeons, remember to also look for shulker boxes, droppers, dispensers, hoppers, crafters, and any lootable block you can think of, as they have loot inside as well. Do NOT judge dungeon loot by its appearance, you could find iron swords that have much more damage than diamond swords, always remember to look at every item statistics!

The majority of chest/barrel/dropper/shulker boxes is filled with just basic or aestetic stuff, but all of them can have 1 or more “rare” items, which can be (in the majority of cases) a weapon, an armor piece, or a special item (usually a dye of the same color of the dungeon) that gives you extra armor/HP/damage. In other cases, it’s just an item that is different from the items that usually appear in that loot table, like a potion of healing inside a food loot table, or a spectral arrow inside an arrow loot table. So you shouldn’t consider a chest or a dungeon in general “not rewarding” just because you don’t find it on your first try(s). Every lootable block has at least 20% to contain this “rare” item, so if you are unlucky, you might have to grind a bit to find it.

The dungeon was small? You have just been unlucky, every floor of every dungeon has at least 2 rooms, but if you are lucky enough, it might have over 100 rooms as well. Look for another dungeon and hope to be luckier!

Important ↓

If your PC isn't too good, you might run into FPS lag due to the high number of spawners in the dungeons, the only thing that I can recommend, is lowering your render distance to the minimum, as you don't really need render distance to play inside this mod's dungeons. Sodium + Sodium Extra with the right settings also do a good job.

Important ↑

Dungeons listed here along with their feature are ordered by difficulty, I do NOT recommend trying a high level dungeon if you struggle completing a low level one. I suggest you to somehow follow this progression, as you might need a dungeon’s gear to defeat the next one in difficulty. Dungeons are intentionally made to be difficult and overwhelm you with a lot of mobs.

I HIGHLY recommend to install Better Combat mod to have a better experience, as you will fight against large hordes of mobs and Better Combat's mechanics allows you to hit multiple mobs with a single sword sweep. This is optional, but dungeons might result very very difficult if you choose to play without Better Combat.

In addition, I would suggest you to install Colorful Hearts and Trident Enchantments Overhaul mods, as you can find really powerful tridents and that mod adds some useful features to tridents, you can also find armor that gives you extra HP, and with Colorful Hearts you can avoid having multiple rows of hearts.

In the gallery section of the mod, you can see pictures of the entrances of the dungeons, so that you know what to look for.

Do dungeons spawn in modded biomes? Yes, but only for overworld.

Green Dungeon

Starting from this dungeon: you can find colored armor sets of the same color of the dungeon.

Tools you can find have more durability than normal.

Recommended gear: iron armor and iron weapons/tools, torches and blocks

Biomes: plains

Mobs: zombies, skeletons, spiders.

Lower levels of the dungeon have cave spiders and skeletons with poison arrows, mob can also have leather amor.

The mini boss of this dungeon is a fast baby zombie with an iron axe, it has 150 HP and it can instantly climb up pillars up to 3 blocks.

What you can obtain: items with level 1-2 enchantments.

Armor sets with 15 armor, 0-4 armor toughness, protection 1-2, 0-3 extra HP.

Swords with 7-8 damage.

Special items that give you a slight health/defensive/attack boost.

Many green items: cactus, kelp, bamboo, ender pearl, lily pad, moss, sugarcane..

Pink Dungeon

Starting from this dungeon: the base damage of weapons that you can find is beyond vanilla limit, as you can find swords with 9 or 11 base damage.

You can find lifesteal on swords.

You can find (rarely) axes, slow weapons that deal massive damage.

All mobs have more HP and damage than normal (only some of them for this dungeon).

Recommended gear: at least what you can get from green dungeon

Biomes: cherry groves and flower forests

Mobs: skeletons, hoglins, piglin brutes, shulkers

All mobs in this dungeon heal 4 HP every time they hit you

The mini boss of this dungeon is a giant hoglin, it has 300 HP and it restores 8 HP every time it hits you.

What you can obtain: items with level 1-3 enchantments.

Armor sets with 15-16 armor, 4-4.8 armor toughness, protection 2, 4-6 extra HP.

Swords with 9-11 damage with lifesteal.

Axes with 20 damage.

Special items that give you a slight health/defensive/attack boost.

Many pink items: pink flowers, dragon breath.. are there even any others?

Magenta Dungeon

Starting from this dungeon: you can find foods that give you potion effects.

You can find overhealing and poison on swords.

Bows you can find have more durability than normal.

Recommended gear: at least what you can get from pink dungeon

Biomes: mushroom fields

(maybe you should install nature's compass mod to locate biomes easily)

Mobs: zombies, skeletons, witches, shulkers

All mobs in this dungeon can summon minions every time you hit them or they hit you.

The mini boss of this dungeon is a witch with 500 HP that has 50% chance to summon a minion every time you hit her.

What you can obtain: items with level 1-4 enchantments.

Armor sets with 16-17 armor, 4.8-5.6 armor toughness, protection 2, 7-9 extra HP.

Swords with 12-14 damage with lifesteal, poison, overhealing.

Special items that give you a slight health/defensive/attack boost.

Many magenta items: corals and.. well.. and.. ehm.. to be continued

White Dungeon

Starting from this dungeon: you can find pickaxes that work like multitools.

You can find slowness on swords.

Recommended gear: at least what you can get from magenta dungeon

Biomes: snowy plains

Mobs: zombies, skeletons, vexes

All mobs in this dungeon slow you down every time they hit you.

As you go deeper in the dungeon, mobs become faster and slow you more.

The mini boss of this dungeon is a fast skeleton with 650 HP that gives you slowness 4 on hit.

What you can obtain: items with level 1-5 enchantments.

Armor sets with 17-18 armor, 5.6-6.4 armor toughness, protection 2, 10-12 extra HP.

Swords with 15-17 damage with lifesteal, poison, overhealing, slowness.

Axes with 31 damage.

Special items that give you a slight health/defensive/attack boost.

Many white items: white flowers, feathers, bones, strings, paper, quartz, ghast tears, nether stars..

Light Gray Dungeon

Starting from this dungeon: you can find weakness on swords.

Crossbows you can find have more durability than normal.

Recommended gear: at least what you can get from white dungeon

Biomes: hills

Mobs: skeletons, vindicators, pillagers, silverfish, evokers, vexes, ravagers

Some mobs in this dungeon, can remove positive effects from you and remove torches around them.

The mini boss of this dungeon is a giant evoker with 800 HP.

What you can obtain: items with level 1-6 enchantments.

Armor sets with 18-19 armor, 6.4-7.2 armor toughness, protection 3, 13-15 extra HP.

Swords with 18-20 damage with lifesteal, poison, overhealing, slowness, weakness.

Special items that give you a health/defensive/attack boost.

Unbreakable items: flint and steel, fishing rod, shears, elytra

Many light gray items: iron, gunpowder, phantom membrane.. well.. there aren’t that many..

Light Blue Dungeon

Starting from this dungeon: pickaxes you can find have mining speed of diamond pickaxes.

Recommended gear: at least what you can get from light gray dungeon

Biomes: ice spikes

Mobs: zombies, strays, vindicators, illusioners, vexes, guardians

All mobs in this dungeon will give you weakness on hit.

The mini boss of this dungeon is an illusioner with 1000 HP that gives you negative effects.

What you can obtain: items with level 1-7 enchantments.

Armor sets with 19-20 armor, 7.2-8 armor toughness, protection 3, 16-18 extra HP.

Swords with 21-24 damage with lifesteal, poison, overhealing, slowness, weakness.

Special items that give you a health/defensive/attack boost.

Many light blue items: light blue flowers, glowing ink sac, prismarine crystals/shards, diamonds..

Orange Dungeon

Starting from this dungeon: you can find (rarely) explosion on bows.

Recommended gear: at least what you can get from light blue dungeon

Biomes: badlands

Mobs: zombies, husks, skeletons, boggeds, spiders, piglin brutes, pillagers

Mobs in this dungeon can:

-give you slowness

-give you weakness

-give you poison

-create explosions

The mini boss of this dungeon is a big baby zombie with 1150 HP that causes explosions and has 30% chance to summon a minion when hit.

What you can obtain: items with level 1-8 enchantments.

Armor sets with 20-21 armor, 8-8.8 armor toughness, protection 3, 19-21 extra HP.

Swords with 25-28 damage with lifesteal, poison, overhealing, slowness, weakness.

Axes with 50 damage.

Bows with explosion.

Special items that give you a health/defensive/attack boost.

Many orange items: orange flowers, blaze rod/powder, magma cream, trial keys..

Yellow Dungeon

Starting from this dungeon: you can find (rarely) burner on swords and bows.

You can find (rarely) lightning on bows.

Recommended gear: at least what you can get from orange dungeon

Biomes: desert

Mobs: pillager, skeletons, spiders, cave spiders, vindicator, piglin brutes, husks, silverfish, breeze

Mobs in this dungeon can:

-give you slowness, weakness, poison

-set you on fire

-summon lightnings

-remove torches around you

The mini boss of this dungeon is a very fast skeleton with 1300 HP that summon lightnings.

What you can obtain: items with level 1-9 enchantments.

Armor sets with 21-22 armor, 8.8-9.6 armor toughness, protection 3, 22-24 extra HP.

Swords with 29-32 damage with lifesteal, poison, overhealing, slowness, weakness, burner.

Bows with explosion, burner, lightning.

Special items that give you a health/defensive/attack boost.

Many yellow items: yellow flowers, clocks, glowstone, honey, gold..

Blue Dungeon

Starting from this dungeon: you can find (rarely) tridents with Water Spear and Blessing Destroyer.

Armor pieces you can find give you knockback resistance.

Recommended gear: at least what you can get from yellow dungeon

Biomes: oceans

Mobs: zombies, vindicators, skeletons, strays, illusioners, phantoms

Mobs in this dungeon can:

-give you slowness, weakness, poison

-remove positive effects from you

The mini boss of this dungeon is a giant phantom with 1500 HP that give you high level negative effects on hit, it is immune to arrows (but not thrown tridents).

What you can obtain: items with level 1-10 enchantments.

Armor sets with 22-23 armor, 9.6-10.4 armor toughness, protection 4, 25-26 extra HP, 40% knockback resistance.

Swords with 33-36 damage with lifesteal, poison, overhealing, slowness, weakness.

Tridents with 33-36 damage with lifesteal, slowness, weakness, water spear, blessing destroyer.

Special items that give you a good health/defensive/attack boost.

Many blue items: blue flowers, lapis lazuli, heart of the sea, echo shards..

Lime Dungeon

Starting from this dungeon: mobs can have potion effects, making them stronger

You can find sharpness on bows, why? Because since 1.21, sharpness on bows increases both their melee damage and their arrow damage

Recommended gear: at least what you can get from blue dungeon

Biomes: jungles

Mobs: zombies, vindicators, skeletons, boggeds, cave spiders, silverfish, slimes, pillagers

Mobs in this dungeon can:

-give you slowness, weakness, poison

-have resistance, fire resistance, infested and oozing

The mini boss of this dungeon is a giant zombie with 1650 HP that summons a minion every time you hit him or he hits you, also gives you poison 5 on hit.

What you can obtain: items with level 1-10 enchantments.

Armor sets with 23-24 armor, 10.4-11.2 armor toughness, protection 4, 27-28 extra HP, 40% knockback resistance.

Swords with 37-40 damage with lifesteal, poison, overhealing, slowness, weakness, burner.

Bows with explosion, burner.

Special items that give you a good health/defensive/attack boost.

Many lime items: saplings, emeralds, turtle scutes, slime balls..

Nether Dungeons

Completly different structures in comparison to overworld dungeons. These dungeons are much harder and the way they generate is completely different. There will be no “starting structures” as it used to be for overworld dungeons, instead there will be a giant structure from the bottom to the top of the nether that leads to the beginning of the dungeon, which will generate above the nether roof.

If you use a mod that extends the nether height, don’t worry, it won’t break anything. Nether Dungeons always start at Y=128, which means that the dungeon will probably end up being in the middle of the nether instead of completely above the nether roof.

Brown Dungeon

Starting from this dungeon: can you find wither on swords

Recommended gear: at least what you can get from lime dungeon

Biomes: soul sand valley

Mobs: husks, boggeds, witches, piglin brutes, skeletons, silverfish

Mobs in this dungeon can:

-give you slowness, weakness, wither

-have resistance, fire resistance, infested

-climb up pillars up to 5 blocks and summon minions

The mini boss of this dungeon is a skeleton with 1800 HP that summons lightnings, explosions and gives you slowness, weakness, wither and mining fatigue.

What you can obtain: items with level 1-10 enchantments.

Armor sets with 24-25 armor, 11.2-12 armor toughness, protection 4, 29-30 extra HP, 40% knockback resistance.

Swords with 41-42 damage with lifesteal, poison, overhealing, slowness, weakness, wither, burner.

Bows with explosion, burner.

Special items that give you a good health/defensive/attack boost.

Many brown items: mushrooms, seeds, roots, netherite scraps..

Gray Dungeon

Starting from this dungeon: can you find (rarely) maces with Magical Steel

Recommended gear: at least what you can get from brown dungeon

Biomes: basalt deltas

Mobs: vindicators, pillagers, skeletons, silverfish, ravagers

Mobs in this dungeon can:

-give you slowness, weakness, wither

-have resistance, fire resistance, infested

-create explosions, set you on fire and heal themselves on hit

The mini boss of this dungeon is a vindicator with 2000 HP that sets you on fire, can climb up pillars up to 5 blocks and summon minions that can both set you on fire and climb pillars.

What you can obtain: items with level 1-10 enchantments.

Armor sets with 25-26 armor, 12-12.8 armor toughness, protection 4, 31-32 extra HP, 40% knockback resistance.

Swords with 43-44 damage with lifesteal, poison, overhealing, slowness, weakness, wither.

Maces with 43-44 damage with lifesteal, slowness, weakness, magical steel.

Special items that give you a good health/defensive/attack boost.

Many gray items: .. .. what am I supposed to write here?

Cyan Dungeon

Recommended gear: at least what you can get from gray dungeon

Biomes: warped forest

Mobs: skeletons, strays, vindicators, silverfish, breeze

Mobs in this dungeon can:

-give you slowness, weakness, wither, mining fatigue

-have resistance, fire resistance, invisibility

-remove torches around you and clear their negative effects on hit

The mini boss of this dungeon is a pillager with 2150 HP that shoots arrows very quickly, it is immune to arrows.

What you can obtain: items with level 1-10 enchantments.

Armor sets with 26-27 armor, 12.8-13.6 armor toughness, protection 5, 33-34 extra HP, 40% knockback resistance.

Swords with 45-48 damage with lifesteal, poison, overhealing, slowness, weakness, wither.

Tridents with 45-48 damage with lifesteal, slowness, weakness, water spear, blessing destroyer.

Special items that give you a very good health/defensive/attack boost.

Many cyan items: ominous trial key.. I wished to know if other cyan items even exist

Red Dungeon

Recommended gear: at least what you can get from cyan dungeon

Biomes: crimson forest

Mobs: husks, pillagers, piglin brutes, skeletons, silverfish

Mobs in this dungeon can:

-give you slowness, weakness, wither

-have resistance, fire resistance, infested

-remove positive effects, set you on fire and create explosions

The mini boss of this dungeon is a skeleton with 2300 HP that deals massive damage, creates explosions, removes positive effects from you, sets you on fire, can get rid of negative effects and summon minions.

What you can obtain: items with level 1-10 enchantments.

Armor sets with 27-28 armor, 13.6-14.4 armor toughness, protection 5, 35-36 extra HP, 40% knockback resistance.

Swords with 49-50 damage with lifesteal, poison, overhealing, slowness, weakness, wither, burner.

Bows with explosion, burner.

Special items that give you a very good health/defensive/attack boost.

Many red items: red flowers, nether warts, redstone, smithing templates..

Feedback

This mod also exists on curseforge, for any problem, leave a comment on the curseforge project.

Other

Website from which I got heads I used in the dungeons: https://minecraft-heads.com/


Project members

the_tizio

Member

Details

Licensed MIT
Published 4 months ago
Updated 22 days ago