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0.2.3

  • Fix lag when mining Create blocks and assembling contraptions
  • Fix incompatible shaderpack alert displaying full path
  • Working Fabric builds

0.2.2

  • Fixes compilation error when using Create: Enchantable Machinery
  • Graphical issues may occur depending on the shaderpack used.
    A proper fix is being worked on.
  • Adds message to recommend using the patched shaderpack (if available) when an incompatible pack is used
  • Fixes spam when an incompatible shaderpack is used
  • Adds config option to disable alerts when using an incompatible or broken shaderpack
    You can edit the config using /colorwheel or using Create mod config menu.

0.2.1

  • Fixes translucent waterwheels with Euphoria Patches

0.2.0

  • Fix crash when using zipped shaders
  • Support light smoothness
  • Fix crash when Iris could not load because of an invalid shaderpack
  • Allow shaderpacks to disable blending on specific buffers
  • Adds a separate gbuffers program to render translucents block entities / entities
  • Render translucents in the correct render stage
  • Provide blockEntityId and entityId uniforms
  • Add comment directive to disable automatic flw_fragColor assignment

0.1.0

The first usable version.

Lag spikes when compiling shaders and minor graphical issus are to be expected.

To install a patch: extract the correct .zip into the shaderpack.

  • Fixes compilation error when using Create: Enchantable Machinery
    Graphical issues may occur depending on the shaderpack used.
    A proper fix is being worked on.
  • Adds message to recommend using the patched shaderpack (if available) when an incompatible pack is used
  • Fixes spam when an incompatible shaderpack is used
  • Adds config option to disable alerts when using an incompatible or broken shaderpack
    You can edit the config using /colorwheel or using Create mod config menu.

Changelog:

  • Fixes translucent waterwheels with Euphoria Patches

Changelog:

  • Fix crash when using zipped shaders
  • Support light smoothness
  • Fix crash when Iris could not load because of an invalid shaderpack
  • Allow shaderpacks to disable blending on specific buffers
  • Adds a separate gbuffers program to render translucents block entities / entities
  • Render translucents in the correct render stage
  • Provide blockEntityId and entityId uniforms
  • Add comment directive to disable automatic flw_fragColor assignment

Shaders:

  • Adds support for Bliss-git (f5f1e20) and Euphoria Patches 5.5.1+1.6.3
  • BSL, Complementary: readded block entities branches

Project members

djefrey

Member

Details

Licensed MIT
Published 2 months ago
Updated 2 months ago