- Fixed crash with mannequins
 
- Removed console spam because I forgot to remove debugging stuff
 
Just some fixes here and there, not a whole lot going on.
- Fixed the inventory swap keybind not working properly and added better sounds to it
 - Fixed the HUD render item pop animation when first being put in the back or belt slot to perfectly match vanilla instead of being whatever jank thing it was before
 
- Fixed back/belt item shake not being consistent with really high or low fps
 
- Made the enchantment particles follow the back and belt slot renders instead of having a hardcoded position
 - Changed enchantment particle chance config to a float
 
- Actually fixed all of the rendering bugs now
 
- Actual cape fix but I'm leaving the other one up because it's funny
 - Fix for jiggle being stuttery when large playtime (?)
 
- Fix cape model mixin
 
- fixed scaling on back and belt slot
 
- Update to 1.21.9, no new features
 
- Some graphic changes
 
Tags no can longer override individual json transforms.
- FIREBALL!
 
Particle change + some code cleanup
- Fix back slot flip when wearing chestplate/with cape
 
- Actually fixed trident culling
 
- Lambdynamiclights compat
 - Trident culling fix
 - 3D lanterns on belt
 - Packed optimization
 
Accepted [1.21.1] Fix vulnerable packets #59
Small hotfix
- Fixed dupe glitch
 - Fixed mod menu colored name
 - Switched config mod to MidnightLib
 
- Update to 1.21.7
 - Some bug fixes
 



