Changelog
Changes:
- Updated to Defaulted 1.2
- Tiered Shields' item json now provides their texture to the special model generator rather than their tier
- Improved JSON readability and functionality for
combatify:weapon_types/hoeandcombatify:weapon_types/spear - JavaScript now supports defining variables before functions,
EntityWrapper<E>now providesgetUUID(),resetAttackStrengthTicker(boolean hit)moved down toLivingEntityWrapper<LE>, which now providesresetAttackStrengthTicker(boolean hit, boolean force),swingInHand(String hand), andswingInHand(String hand, boolean force),PlayerWrapper<P>now providesisAttackAvailable(float baseTime),isAttackAvailable(float baseTime, ItemStackWrapper stack),stabAttack(String slot, EntityWrapper<?> entityWrapper, float damage, boolean dealDamage, boolean dealKnockback, boolean dismountTarget), andlungeForwardMaybe()
Config Changes:
- Nothing to see here
Fixes:
- No longer registers unnecessary entity model layers
Dependencies
Files
combatify-1.21.8-Fabric-1.3.0.release.jar(2.11 MiB) Primary Download
Details
Licensed LGPL-2.1-only
Published 3 years ago
Updated 21 hours ago







