Combatify 1.21.8 1.3.0 Fabric

Changelog

Changes:


  • Updated to Defaulted 1.2
  • Tiered Shields' item json now provides their texture to the special model generator rather than their tier
  • Improved JSON readability and functionality for combatify:weapon_types/hoe and combatify:weapon_types/spear
  • JavaScript now supports defining variables before functions, EntityWrapper<E> now provides getUUID(), resetAttackStrengthTicker(boolean hit) moved down to LivingEntityWrapper<LE>, which now provides resetAttackStrengthTicker(boolean hit, boolean force), swingInHand(String hand), and swingInHand(String hand, boolean force), PlayerWrapper<P> now provides isAttackAvailable(float baseTime), isAttackAvailable(float baseTime, ItemStackWrapper stack), stabAttack(String slot, EntityWrapper<?> entityWrapper, float damage, boolean dealDamage, boolean dealKnockback, boolean dismountTarget), and lungeForwardMaybe()

Config Changes:


  • Nothing to see here

Fixes:


  • No longer registers unnecessary entity model layers

Files

combatify-1.21.8-Fabric-1.3.0.release.jar(2.11 MiB) Primary Download

Project members

Alexandra-Myers

Owner

zOnlyKroks

Contributor

Details

Licensed LGPL-2.1-only
Published 3 years ago
Updated 21 hours ago