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Changes:


  • Updated to Defaulted 1.2
  • Tiered Shields' item json now provides their texture to the special model generator rather than their tier
  • Improved JSON readability and functionality for combatify:weapon_types/hoe and combatify:weapon_types/spear
  • JavaScript now supports defining variables before functions, EntityWrapper<E> now provides getUUID(), resetAttackStrengthTicker(boolean hit) moved down to LivingEntityWrapper<LE>, which now provides resetAttackStrengthTicker(boolean hit, boolean force), swingInHand(String hand), and swingInHand(String hand, boolean force), PlayerWrapper<P> now provides isAttackAvailable(float baseTime), isAttackAvailable(float baseTime, ItemStackWrapper stack), stabAttack(String slot, EntityWrapper<?> entityWrapper, float damage, boolean dealDamage, boolean dealKnockback, boolean dismountTarget), and lungeForwardMaybe()

Config Changes:


  • Nothing to see here

Fixes:


  • No longer registers unnecessary entity model layers
  • Fixed the mod not running
  • Hotfix for protection_factor accidentally being ignored
  • Tiered Shields and Knives now use their modern stats
  • Defender now applies +1 Shield Strength to all blocking types rather than applying additional percentage protection to new_shield and sword
  • Decoupled blocking protection from blocking type (more or less), items config now has base_protection which controls the flat damage protected by the blocking type, and protection_factor, an additional percentage of damage to protect.
  • Tiered Shields and Knives now use their modern stats
  • Defender now applies +1 Shield Strength to all blocking types rather than applying additional percentage protection to new_shield and sword
  • Decoupled blocking protection from blocking type (more or less), items config now has base_protection which controls the flat damage protected by the blocking type, and protection_factor, an additional percentage of damage to protect.
  • Several fixes from past Forge version, please retest to see if bugs are still present
  • Hotfixes here and there (and a hotfix for your hotfixes)
  • Removed Wooden Shield, regular shield now replaces it
  • Fix Polymer support
  • Native NeoForge port (though using FFAPI)

Changes:


  • NOTE: Cumulative changes from previous version due to no changelog
  • New component: combatify:charged_reach
  • Added Spear Charge Indicator (1.21.11 snapshot only)
  • Projectile Charge Indicator for bows now shows the time until bow fatigue will start

Config Changes:


  • Removed charged_reach from the items config

Fixes:


  • Fixed polymer support removing other polymer changes from modded clients
  • Fixed custom charged reach not working
  • Fixed the is_misc_entity field in the entity configs not working
  • Fixed eating interruption mode delay not delaying

Project members

Alexandra-Myers

Owner

zOnlyKroks

Contributor

Details

Licensed LGPL-2.1-only
Published 3 years ago
Updated 3 hours ago