Changelog
- Fixed crashes with Origins
- Fixed fire mark effect infinite money glitch
- Temporary disabled phantom invisibility visual effect on the player (thank you origins)
- Soul mage attacks should no longer crash the game
- Increased spawn height of the anvil from the 2 skull reward of the bonanza from 15 to 20, and now it will always break when falling
- Now bonanza double/triple teddy and triple skull drops are configurable through the config file
- Hostile imp is now fire immune
- Fixed broken dinamo repair typo saying tesla receiver (old name) instead of tesla coil
- Fixed respawn totem not working properly
- Added some missing translation keys
- Added official chinese translation package
- Fixed top voltaic pillar not adapting correctly to non-air blocks on top
- Fixed cornelius following bees if there was no player nearby
- Added respawn totem remaining charges info message
- Now the wrench deletes its first node selected if the second selection fails
- Now antlion pupa approaches its target instead of following its owner
- Fixed not animated antlion pupa attack
- Fixed antlion pupa rotating clockwise after moving
- Fixed black overlay on the bottom face of the golden allay wings
- Fixed mankh laser attack that could kill tamed companions
- Fixed shadow bell not spawning a shadow when looking at a block
- Fixed shade maw shadow cast being too large when spawning the companion
- Now the player won't be able to mount the shade maw until the spawning animation has finished
- Now shadow bell won't break when reaching 0 charges on a linked altar
- Now shadow bell can despawn shades even if they are not linked to the same altar
- Changed the sound when giving milk to the croissant dragon
- Added decorative particles when using the netherite chains
- Fixed invisible hostile imp when it gets angry
- Holy Robe Set won't spawn a fire ring if the damage source is fire
- No longer removing hostile imp and magic glove from far away
- Fixed his holiness using sacred pontiff bossbar when unloading and loading the chunk again
- Added sound when using crystallized blood sword/axe abilities
- Fixed a log error related to the armor sets
- Fixed holy robe set player arms clipping through the armor
- Enhanced stone spikes book functionality. Now the spikes follow a random pattern and the spikes height depends on the look direction of the player
- Fixed puppet not working as expected
- Added floating (in water) logic to croissant dragon
- Now preventing connections from voltaic pillar to non-voltaic pillars
- Fixed puppet not using the correct healing interaction
In the next update:
- Due to popular opinion, I'll add 2 extra functionalities to the companions. 1. They will defend themselves when attacked. 2. They will attack while wandering if their owner has an active target
Dependencies
Files
companions-fabric-1.20.1-1.0.3.jar(6.59 MiB) Primary Download
Details
Licensed GPL-3.0-only
Published a month ago
Updated 3 hours ago