Companions!

Companions!

Mod

A mod that adds 10 new tamable creatures called companions!

Client and server AdventureEquipmentGame MechanicsMagic MobsUtility

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[FABRIC] Companions! 1.0.3-1.20.1

Changelog

  • Fixed crashes with Origins
  • Fixed fire mark effect infinite money glitch
  • Temporary disabled phantom invisibility visual effect on the player (thank you origins)
  • Soul mage attacks should no longer crash the game
  • Increased spawn height of the anvil from the 2 skull reward of the bonanza from 15 to 20, and now it will always break when falling
  • Now bonanza double/triple teddy and triple skull drops are configurable through the config file
  • Hostile imp is now fire immune
  • Fixed broken dinamo repair typo saying tesla receiver (old name) instead of tesla coil
  • Fixed respawn totem not working properly
  • Added some missing translation keys
  • Added official chinese translation package
  • Fixed top voltaic pillar not adapting correctly to non-air blocks on top
  • Fixed cornelius following bees if there was no player nearby
  • Added respawn totem remaining charges info message
  • Now the wrench deletes its first node selected if the second selection fails
  • Now antlion pupa approaches its target instead of following its owner
  • Fixed not animated antlion pupa attack
  • Fixed antlion pupa rotating clockwise after moving
  • Fixed black overlay on the bottom face of the golden allay wings
  • Fixed mankh laser attack that could kill tamed companions
  • Fixed shadow bell not spawning a shadow when looking at a block
  • Fixed shade maw shadow cast being too large when spawning the companion
  • Now the player won't be able to mount the shade maw until the spawning animation has finished
  • Now shadow bell won't break when reaching 0 charges on a linked altar
  • Now shadow bell can despawn shades even if they are not linked to the same altar
  • Changed the sound when giving milk to the croissant dragon
  • Added decorative particles when using the netherite chains
  • Fixed invisible hostile imp when it gets angry
  • Holy Robe Set won't spawn a fire ring if the damage source is fire
  • No longer removing hostile imp and magic glove from far away
  • Fixed his holiness using sacred pontiff bossbar when unloading and loading the chunk again
  • Added sound when using crystallized blood sword/axe abilities
  • Fixed a log error related to the armor sets
  • Fixed holy robe set player arms clipping through the armor
  • Enhanced stone spikes book functionality. Now the spikes follow a random pattern and the spikes height depends on the look direction of the player
  • Fixed puppet not working as expected
  • Added floating (in water) logic to croissant dragon
  • Now preventing connections from voltaic pillar to non-voltaic pillars
  • Fixed puppet not using the correct healing interaction

In the next update:

  • Due to popular opinion, I'll add 2 extra functionalities to the companions. 1. They will defend themselves when attacked. 2. They will attack while wandering if their owner has an active target

Files

companions-fabric-1.20.1-1.0.3.jar(6.59 MiB) Primary Download

Project members

Xylonity

Author

themodderg

Artist

Details

Licensed GPL-3.0-only
Published a month ago
Updated 3 hours ago