Companions!

Companions!

Mod

A mod that adds 10 new tamable creatures called companions!

Client and server AdventureEquipmentGame MechanicsMagic MobsUtility

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  • Fixed shade sword defaulting to the reskin without a tagged shadow bell
  • Pending fixes/content:

-- Due to popular opinion, I'll add 2 extra functionalities to the companions. 1. They will defend themselves when attacked. 2. They will attack while wandering if their owner has an active target -- Configurability for the cornelius summons -- New item, Golden Naginata -- Add loot to the structures

  • Added alternative skins to certain companions when they have a nametag present: Cornelius, Croissant Dragon, Soul Mage, Shade Sword. For the shade sword, the shadow bell must be renamed
  • Now the netherite chains are interactable with the antlion
  • Now the netherite chains can be visually appreciated when applied to the minion or the antlion
  • Fixed a hard crash due to the plasma lamp (happening on dedicated servers)
  • Cornelius jackblack bets are now configurable through the config file. You can now specify custom items and tags
  • Bonanza coin tries are now configurable. To clarify, by default, copper coin grants 1 try, nether coin 3 tries and end coin 5 tries.
  • Fixed raids crashing due to certain mods that modify the amount of waves per raid
  • Modularized soul furnace recipes into datapack json files, so now custom recipes can be created. Compatible with JEI. Configurability is stated in the modpage, within the soul furnace information
  • Now shade maw rotates towards the direction it's moving to when submerged inside liquid, indirectly fixing the player from rotating outside of the maw (seen via different camera angles)
  • Enhanced the Shade Maw movement a bit
  • Now the Shade Maw cannot drown if it is submerged in liquid without a rider present
  • Fixed dinamo killing itself upon rejoining the world
  • Now bonanza TNT doesn't break blocks
  • Added a config option to keep the soul furnace with constant max charges. Similar to a "Creative Soul Furnace" without creating a new block
  • Fixed small tamed croissant dragon
  • Fixed the stone spikes from the stone spikes spell that would spawn mid-air below height 0
  • Hostiles should now spawn on placed structures
  • Now fire rays from the sacred pontiff should disappear when the chunk is unloaded
  • Added ja_jp translations by PExPE3
  • Added ru_ru translations by Tefnya and cucuber_321
  • Added pt_br translations by Bea-CEO
  • Added zh_cn translations by ext_ramen
  • Pending fixes/content:

-- Due to popular opinion, I'll add 2 extra functionalities to the companions. 1. They will defend themselves when attacked. 2. They will attack while wandering if their owner has an active target -- Configurability for the cornelius summons -- New item, Golden Naginata -- Add loot to the structures

  • Fixed minion still switching variant after interacting with it with netherite chains
  • Fixed croissant dragon crashing on dedicated servers when attacking
  • Changed the sound when giving milk to the croissant dragon
  • Fixed shades not updating their base health when spawning with blood state
  • Fixed antlion not healing when morphing between phases
  • Added missing translation keys for some effects
  • Fixed hostile imp getting randomly invisible
  • Pending fixes/content:

-- Due to popular opinion, I'll add 2 extra functionalities to the companions. 1. They will defend themselves when attacked. 2. They will attack while wandering if their owner has an active target -- Fix the stone spikes from the stone spikes spell will spawn in the air below height 0 -- Configurability for the cornelius summons -- New item, Golden Naginata -- Add loot to the structures (thanks Lykrast) -- Fix broken fire laser rays non-correctly rotated after reloading the chunk -- Fix enemies disappearing on generated structures -- Add knockback and reaggro when dinamo attacks an entity -- Option to delete the TNT drop from the bonanza -- Add new translation packages created by collaborators

  • Fixed placeable eternal fire block on illegal block faces
  • Fixed naginata using the wrong texture
  • Fixed teddy's entry config health max value cap set to a wrong value
  • Fixed soul furnace menu not opening correctly on fabric
  • Added some missing chinese translation keys
  • Added japanese translations by PExPE3
  • Increased teddy attack reach

Pending fixes/content:

  • Due to popular opinion, I'll add 2 extra functionalities to the companions. 1. They will defend themselves when attacked. 2. They will attack while wandering if their owner has an active target
  • Rare chance, but the stone spikes from the stone spikes spell book can spawn in the middle of the air
  • Configurability for the cornelius summons
  • New item, Golden Naginata
  • Added companion icons to Xaero's Minimap
  • Fixed player arms clipping through holy robe coat and mage coat armor pieces
  • Added animated item assets for mutant flesh and old cloth
  • Fixed his holiness attack, bonanza and wild/normal antlion crashes on fabric
  • Fixed sacred pontiff, his holiness and cloak bugged textures with some mods and texture packs present

Pending fixes/content:

  • Due to popular opinion, I'll add 2 extra functionalities to the companions. 1. They will defend themselves when attacked. 2. They will attack while wandering if their owner has an active target
  • Rare chance, but the stone spikes from the stone spikes spell book can spawn in the middle of the air
  • Configurability for the cornelius summons
  • New item, Golden Naginata
  • Fixed crashes with Origins
  • Fixed fire mark effect infinite money glitch
  • Temporary disabled phantom invisibility visual effect on the player (thank you origins)
  • Soul mage attacks should no longer crash the game
  • Increased spawn height of the anvil from the 2 skull reward of the bonanza from 15 to 20, and now it will always break when falling
  • Now bonanza double/triple teddy and triple skull drops are configurable through the config file
  • Hostile imp is now fire immune
  • Fixed broken dinamo repair typo saying tesla receiver (old name) instead of tesla coil
  • Fixed respawn totem not working properly
  • Added some missing translation keys
  • Added official chinese translation package
  • Fixed top voltaic pillar not adapting correctly to non-air blocks on top
  • Fixed cornelius following bees if there was no player nearby
  • Added respawn totem remaining charges info message
  • Now the wrench deletes its first node selected if the second selection fails
  • Now antlion pupa approaches its target instead of following its owner
  • Fixed not animated antlion pupa attack
  • Fixed antlion pupa rotating clockwise after moving
  • Fixed black overlay on the bottom face of the golden allay wings
  • Fixed mankh laser attack that could kill tamed companions
  • Fixed shadow bell not spawning a shadow when looking at a block
  • Fixed shade maw shadow cast being too large when spawning the companion
  • Now the player won't be able to mount the shade maw until the spawning animation has finished
  • Now shadow bell won't break when reaching 0 charges on a linked altar
  • Now shadow bell can despawn shades even if they are not linked to the same altar
  • Changed the sound when giving milk to the croissant dragon
  • Added decorative particles when using the netherite chains
  • Fixed invisible hostile imp when it gets angry
  • Holy Robe Set won't spawn a fire ring if the damage source is fire
  • No longer removing hostile imp and magic glove from far away
  • Fixed his holiness using sacred pontiff bossbar when unloading and loading the chunk again
  • Added sound when using crystallized blood sword/axe abilities
  • Fixed a log error related to the armor sets
  • Fixed holy robe set player arms clipping through the armor
  • Enhanced stone spikes book functionality. Now the spikes follow a random pattern and the spikes height depends on the look direction of the player
  • Fixed puppet not working as expected
  • Added floating (in water) logic to croissant dragon
  • Now preventing connections from voltaic pillar to non-voltaic pillars
  • Fixed puppet not using the correct healing interaction

In the next update:

  • Due to popular opinion, I'll add 2 extra functionalities to the companions. 1. They will defend themselves when attacked. 2. They will attack while wandering if their owner has an active target

Project members

Xylonity

Author

themodderg

Artist

Details

Licensed GPL-3.0-only
Published a month ago
Updated 3 days ago