Complementary Structures

Complementary Structures

Mod

Small and big structures that are added to your world.

Client and server AdventureEquipmentMagicWorld Generation

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CS 1.5.1 [Forge 1.19.2]

Changelog

  • The structure of the names of the structures has been changed, now it is: complementary_structures:(group name)/(structure_name), for example: complementary_structures:houses/vindicator_house

  • The Illager Castle and the Illager Palace has been upgraded

  • Now the Husk Dungeon spawns also in deserts

  • The Prismarine Tower now generates only on y=63

  • The Prismarine weapons now give you Haste II when you are in water.

  • Removed the Stone Ritual.

  • Removed the Small Jungle House in 1.19

  • The name of the Potion of Swiftness III has been changed to Potion of Swiftness.

  • And most important: now the mod is make without MCreator, and now its make coding in Java with Forge, Fabric or NeoForge.

  • Now the structures can spawn in biomes of Biomes O´Plenty, Terralith and Regions Unexplored. Now this file is compatible with Forge 1.19, 1.19.1 and 1.19.2

  • Structures Added:

    • Small Desert Tower
    • Small Snow Tower
  • Some of the spawnrates of the structures has been increased:

    • illagers/illager_camp: 75/50 - 85/60
    • illagers/illager_camp_2: 60/50 - 80/60
    • illagers/illager_caravan: 65/45 - 80/60
    • illagers/illager_castle: 100/80 - 120/100
    • illagers/illager_palace: 110/80 - 130/100
    • illagers/illager_palisade: 65/55 - 75/60
    • illagers/illager_prison: 100/70 - 110/80

Files

cs-1.5.1-forge_1.19.jar(898.76 KiB) Primary Download

Project members

ElAguilaMC623

Member

Details

Licensed MIT
Published 3 months ago
Updated 7 days ago