Fix Camera Plant Crash
New Stuff
- Flexible Gate: Easier Logical Computation
- Computer Controlled Port: Receive Decimal Output From CC
WIP AI Vehicle
- Not Finished
New Mechanics
- Camera View Settings: Stabilizer And Third Person Stabilizer
- More Functions In Functions Block
Fixes
- Fix missing text for compiler ponder
New Stuff
- Add Ponders For Cimulink
Bug Fixes
- Minor bug fixes
New Stuff
- Add Oscillopscope
Bug Fixes:
- Fix error loading cimulink blockEntities at server-side
- Minor changes of cimulink thing
Misc:
- Add commands to save constraints immediately
New Stuff
- VMod 1.3 compact, it should work, though I haven't test in depth
- Input link port on ship will get wrongly updated, and I found a workaround
New Content
Cimulink
- Added A Brand New Circuit System -- Cimulink (The name comes from Simulink of Matlab)
- Build binary or decimal circuit with logic gates,shifters,adders,filp flops and more.
- Compile and package your circuit into one and reuse it!
Motor Optimization
- Add speed limit to angle mode, and detect stepping input for smooth response, reducing over-control
- Cameras controlled by other players will turn as expected, so do rays
Bug Fiexs
- Add limit to compact flap, so now it won't send you to abyss (if on a ship with enough mass)
Note
- Cimulink is still in alpha, report any encountered bugs to me
- VMod compact will be very quick
Bug Fixes
- Fix constraints can not be removed correctly
- Minor Bug Fixes
New Contents
- Compact Flap Block: Say goodbay to wing bugs
- Peripheral Proxy Changes, Add force online mode
- Brand New Model, Textures And Rendering For Camera, Jet, Jet Rudder, Propeller, Propeller Controller
- NOW YOU CAN LINK CAMERA REGARDLESS OF DISTANCE, and the chunks will update correctly in your view, just like playing as another player there!
- Smoothened camera ray, No jittering anymore
Note:
- Camera may be buggy now, mixins may cause mod incompactbility, report issues to me on github
- Add Kinetic Resistor
- Addale Redstone Channel
- en_us Pathouli Guide
- Add Kinetic Proxy, a bridge between Control Craft and Create
- Pathouli in-game guide
- Improved camera ray, smoother and transparant
- Minor Bug Fixes
- Rewite All The Code Base
- Performance Improvement--eliminate unessary getBlockEntity() call
- Rewrite GUI
- Add Full In Game Description of GUI Entries
- Add Camera Link Item to Remotly Link Camera
- Add Creative Variants of Motors And Piston, Which is Powerful Yet Unsafe
- Remove Magnet And Forget-Me-Not
Caution:
- Control Craft 2.1.0 is Only Compatible With VMod 0.1.3
- Control Craft 2.1.0 is Not Compatible With Old World, You May Need To Delete All Ships To Migrate, VMod Schem May Help.
Camera Changes, VMod Compact for Motors (Only For VMod 0.0.13)
Add raytrace functionality to Camera minor bug fixes
- Minor Bug fixes
- rot-damp mode for gravitational anchor
- delete pid channels for blocks since no one use them, change them through cc
- duplicate channel for "target"s since it will be easier for redstone control
- compactbility with Drive-By-Wire
- you can destory all constrains by destory-all mode of tool-gun,suggest use it as final weapon to remove unwanted constrain