Changelog
Consequences
Thanks to the suggestions of some users, consequences have been implemented!
They're disabled by default, but you can enable them with the gamerule:
cravingsConsequences
Once active, you'll now receive a penalty whenever you fail to satisfy a craving.
- Every missed craving will reduce your saturation slightly.
- You'll also get a short Hunger effect.
- On top of that, each craving type gives a unique negative effect, usually the opposite of its reward.
These effects typically last about a minute or less, but as always, most aspects of the system are fully configurable so you can tune the experience to your liking.
Other changes
The config files have been reorganized to reduce clutter. You’ll now find a cravings folder inside serverconfig.
- cravings-main → toggles, weights, general settings
- cravings-effects → rewards and consequences
- cravings-foods → food definitions (add, remove, or edit foods here)
I know it is a lot, but the files were getting too bloated, price of configurability.
You can still place the entire cravings folder inside defaultconfigs if you want to keep the changes between worlds.
Files
cravings-1.1.1-forge-1.20.1.jar(260.63 KiB) Primary Download
Details
Licensed Apache-2.0
Published 20 days ago
Updated 10 days ago