Crazy AE2 Addons

Crazy AE2 Addons

Mod

This mod adds useful enhancements to Applied Energistics 2, including automatic crafting cancelation, NBT-based exports, and enchanting automation. Currently in early beta.

Client and server StorageTechnologyUtility

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updated translations

  • wormhole tunel now is also a "remote interraction tunnel" you can open chests or use machines that are on the other side of the tunnel
  • improved mob key handling by JEI and added mob key selector item
  • damn I dont remember what else
  • you can use mob keys in patterns now
  • uh
  • "various bug fixes and improvements"
  • cpu priorities now also change which CPU will request its crafts first
  • that makes it so a cpu with the highest prio, basically ignores all other autocrafting jobs, and does its thing first.
  • fixed the quantum cpu not working bug
  • added research station and research mechanic thats now required to unlock things in the mod
  • added nokia 3310 structure gadget that allows you to cut paste structures
  • ejector block has different texture when its crafting items to eject
  • most multiblocks open their menu after right clicking any block not only the controller
  • added pattern management unit, you can store CRAFTING patterns in it and those patterns will be available for all pattern providers on the network
  • induction card support from app flux for crazy pattern provider
  • added limit support to crazy pattern multiplier
  • option to set circuits for all patterns inside the crazy pattern multiplier
  • displays support text and color formatting, variables and amounts of items in storage, have much nicer UI, and connect with their neighbours making bigger screens
  • better compatiblity with advanced ae
  • EMI support with multiblock sturcture previews and recipes
  • processing patterns show which circuit they are set with visually, on their texture
  • ! operator now works for all nbt related matchers, as well as for tag matchers.
  • the crazy multiplier wont divide if it can not divide all the things
  • in the ejector menu you can set the amount of resource with middle click
  • added option to load the ejector from a pattern
  • fix crazy provider "lock crafting" text displaying too close to the "capacity: x" text
  • fix search in the redstone terminal
  • Changed the UI of the crazy pattern modifier, you can now also right click any pattern provider to open the modifier on its inventory directly
  • pattern multiplier no longer breaks the display of the encoded circuit
  • added tag/nbt view cell
  • crazy provider holds patterns when broken
  • added tooltip showing the size of crazy pattern provider and the amount of patterns inside
  • a lot of improvements on the crazy pattern providers UI, its much faster now
  • a lot of improvements on how the crazy provider works in general
  • a way of selecting which CPU has bigger priority, so crafts that its doing would get done before crafts from cpus with lower prio

And probably more that I forgot to mention as this update is huge

entropy cradle should work now in all directions not only west

besides from the data variables rework which Ill document in the next version, Ill add guideme entries and stuff later too.

  • ejector block has different texture when its crafting items to eject
  • most multiblocks open their menu after right clicking any block not only the controller
  • added pattern management unit, you can store CRAFTING patterns in it and those patterns will be available for all pattern providers on the network
  • new way of adding language keys
  • induction card support from app flux for crazy pattern provider
  • added limit to crazy pattern multiplier
  • option to set circuits for all patterns inside the crazy pattern multiplier
  • displays support text and color formatting, have much nicer UI, and connect with their neighbours making bigger screens
  • better compatiblity with advanced ae
  • EMI support with multiblock sturcture previews and recipes
  • processing patterns show which circuit they are set with visually, on their texture
  • configurable amount of patterns inside the pattern management unit
  • fixed some rare crashes with multiblocks

added a lot of things but not yet finnished all of them

complete rework of data variables

fixed some issues related to the penrose sphere

added missing recipes

Fixed this thing deleting patterns

- Added creative supply for the builder.
- Added super singularity block which voids your power when connected to the network, and also hurts you, but its required for progresison.
- Deleted the Crafting Canceller, its kind useless now after ae2 updates.
- Improved FE handling and display for the Ampere Metter
- Fixed the issue with Crazy Pattern provider loosing its patterns on world reloads.
- Added new tab to JEI which allows you to see how many blocks each multiblock from crazy ae requires, and you can also see how it looks there, its interactive. 
- Added super singualrity recipe to JEI
- Added all Entropy Cradle recipes to JEI
- You can easily rename builder patterns now, and they have much bigger UI.
- Added offset setting to the builder, so you dont have to tweak the pattern all the time to start 1 block higer or sth.
- Fixed that issue with quantum cpu not being abble to set circuits with pattern providers.
- Setting circuits works with normal interfaces as well now, as before it was working only with the small ones.
- Improved the ignore nbt option slightly 
- Fixed issue with pattern p2ps + storage busse + interfaces + whatever, it should for real be good now.
- Made it so when you are extracting power from ae using the energy interface, you can not extract it all, there always be something left, so you wont just softlock yourself by turning your ae off.

Multiblocks:
- Energy storage redesign, the structure is different, but it also allows for more storage.
- Added Energy storage ports, so you can use it like a normal FE storage now, and its IO speeds are int max for both recieve and extract.
- You can not longer craft the energy storage components the same way, because now they are made in:
- Entropy Cradle, a multiblock in which you build some 5x5x5 structure, and after charing it up to 600MFE and then powering the controrller with redstone, if the structure was valid, its compressed to a new single block you wanted.
- If you power the cradle when its not 100% charged, it will void all its power, you can also place a comparator on any Entropy Cradle Capacitor and it will output redstone if the multi is full on FE
- Complete redesign of the penrose sphere, its now much much bigger, and more expensive to build, it has also 4 tieres now, each making more FE but it requires to upgrade the structure
- It now also have energy ports, which are activly exporting FE outwards. You can still pull the power from any other block as well.
- Redesined slightly the spawner extractor, its now a bubble
- You need to use the Entropy cradle to craft penrose sphere casings, or any energy storage component
- All multiblock controllers now have a button in gui thats chaning if you see the whole structure made builded with ghostblocks. You should use it to build any multi if you dont know how.
- added nice structures to guideme

even more upgrades for the builder

more improvements on the builder

few improvements to really big builder patterns

Removed

  • right click provider as it was crap anyway
  • crafting guard and exclusive mode as it was not working the way it was supposed to anyway
  • crazy pattern provider as a cable part

Added

  • Automatic block placer/remover which you can program to build whatever you want
  • Patterns for it support copying in world structures
  • Special "programming language" for those builder patterns tutorial here its really not that hard, and is really powerfull
  • Crazy pattern provider with its crazy upgrade which can now hold up to milions of patterns, if you upgrade it enough. It starts with 72 pattern slots, each crazy upgrade adds 9 slots. There is no upper limit to how much you can add
  • Data setter, sets a variable in a network on redstone pulse
  • Variable terminal, shows and allows to make new variables in your network
  • Broken pattern provider, you can smelt a pattern provider to break it.

fixed setting circuit through pattern p2p

Added energy interface, an interface between FE and networks power

  • Added hudge energy storage multiblock
  • Added active (extracting) fluid/item/FE p2p tunnels
  • Added a wormhole tunnel
  • Added a little bit of qol for crazy pattern modifier (r-click to clear the circuit text field)
  • Added a bunch of stonecutter recipes that allow you to easly change basic p2p tunnel types, works with mae2 appmek etc.

minor improvements and guide me entries


Project members

OktawiazRivi

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Details

Licensed MIT
Published 6 months ago
Updated 10 days ago